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local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))()

local w = library:CreateWindow("Transfur Outbreak") -- Creates the window

local s = w:CreateFolder("Misc") local f = w:CreateFolder("Aura") -- Creates the folder(U will put here your buttons,etc)

s:Label("Misc",{ TextSize = 25; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); -- Self Explaining BgColor = Color3.fromRGB(69,69,69); -- Self Explaining

})

s:Button("RealZzHub",function() loadstring(game:HttpGet("https://raw.githubusercontent.com/RealZzHub/Main/main/Main.lua"))() end)

s:Button("Furry Esp",function() local lplr = game.Players.LocalPlayer local camera = game:GetService("Workspace").CurrentCamera local CurrentCamera = workspace.CurrentCamera local worldToViewportPoint = CurrentCamera.worldToViewportPoint

local HeadOff = Vector3.new(0, 0.5, 0) local LegOff = Vector3.new(0,3,0)

for i,v in pairs(game.Players:GetChildren()) do local BoxOutline = Drawing.new("Square") BoxOutline.Visible = false BoxOutline.Color = Color3.new(150,0,0) BoxOutline.Thickness = 3 BoxOutline.Transparency = 1 BoxOutline.Filled = false

local Box = Drawing.new("Square")
Box.Visible = false
Box.Color = Color3.new(150,0,0)
Box.Thickness = 1
Box.Transparency = 1
Box.Filled = false

local HealthBarOutline = Drawing.new("Square")
HealthBarOutline.Thickness = 3
HealthBarOutline.Filled = false
HealthBarOutline.Color = Color3.new(0,0,0)
HealthBarOutline.Transparency = 1
HealthBarOutline.Visible = false

local HealthBar = Drawing.new("Square")
HealthBar.Thickness = 1
HealthBar.Filled = false
HealthBar.Transparency = 1
HealthBar.Visible = false

function boxesp()
    game:GetService("RunService").Heartbeat:Connect(function()
        if v.Character ~= nil and v.Character.Parent == game.Workspace.PlayerCharacters.Infecteds and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then
            local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)

            local RootPart = v.Character.HumanoidRootPart
            local Head = v.Character.Head
            local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position)
            local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + HeadOff)
            local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - LegOff)

            if onScreen then
                BoxOutline.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
                BoxOutline.Position = Vector2.new(RootPosition.X - BoxOutline.Size.X / 2, RootPosition.Y - BoxOutline.Size.Y / 2)
                BoxOutline.Visible = true

                Box.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
                Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2)
                Box.Visible = true

                HealthBarOutline.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y)
                HealthBarOutline.Position = BoxOutline.Position - Vector2.new(6,0)
                HealthBarOutline.Visible = true

                HealthBar.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / math.clamp(game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value, 0, game:GetService("Players")[v.Character.Name].NRPBS:WaitForChild("MaxHealth").Value)))
                HealthBar.Position = Vector2.new(Box.Position.X - 6, Box.Position.Y + (1 / HealthBar.Size.Y))
                HealthBar.Color = Color3.fromRGB(255 - 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 0)
                HealthBar.Visible = true

                if v.TeamColor == lplr.TeamColor then
                    --- Our Team
                    BoxOutline.Visible = false
                    Box.Visible = false
                    HealthBarOutline.Visible = false
                    HealthBar.Visible = false
                else
                    ---Enemy Team
                    BoxOutline.Visible = true
                    Box.Visible = true
                    HealthBarOutline.Visible = true
                    HealthBar.Visible = true
                end

            else
                BoxOutline.Visible = false
                Box.Visible = false
                HealthBarOutline.Visible = false
                HealthBar.Visible = false
            end
        else
            BoxOutline.Visible = false
            Box.Visible = false
            HealthBarOutline.Visible = false
            HealthBar.Visible = false
        end
    end)
end
coroutine.wrap(boxesp)()

end

game.Players.PlayerAdded:Connect(function(v) local BoxOutline = Drawing.new("Square") BoxOutline.Visible = false BoxOutline.Color = Color3.new(150,0,0) BoxOutline.Thickness = 3 BoxOutline.Transparency = 1 BoxOutline.Filled = false

local Box = Drawing.new("Square")
Box.Visible = false
Box.Color = Color3.new(150,0,0)
Box.Thickness = 1
Box.Transparency = 1
Box.Filled = false

local HealthBarOutline = Drawing.new("Square")
HealthBarOutline.Thickness = 3
HealthBarOutline.Filled = false
HealthBarOutline.Color = Color3.new(0,0,0)
HealthBarOutline.Transparency = 1
HealthBarOutline.Visible = false

local HealthBar = Drawing.new("Square")
HealthBar.Thickness = 1
HealthBar.Filled = false
HealthBar.Transparency = 0
HealthBar.Visible = false

function boxesp()
    game:GetService("RunService").Heartbeat:Connect(function()
        if v.Character ~= nil and v.Character.Parent == game.Workspace.PlayerCharacters.Infecteds and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then
            local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)

            local RootPart = v.Character.HumanoidRootPart
            local Head = v.Character.Head
            local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position)
            local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + HeadOff)
            local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - LegOff)

            if onScreen then
                BoxOutline.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
                BoxOutline.Position = Vector2.new(RootPosition.X - BoxOutline.Size.X / 2, RootPosition.Y - BoxOutline.Size.Y / 2)
                BoxOutline.Visible = true

                Box.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
                Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2)
                Box.Visible = true

                HealthBarOutline.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y)
                HealthBarOutline.Position = BoxOutline.Position - Vector2.new(6,0)
                HealthBarOutline.Visible = true

                HealthBar.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / math.clamp(game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value, 0, game:GetService("Players")[v.Character.Name].NRPBS:WaitForChild("MaxHealth").Value)))
                HealthBar.Position = Vector2.new(Box.Position.X - 6, Box.Position.Y + (1/HealthBar.Size.Y))
	    HealthBar.Color = Color3.fromRGB(255 - 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 0)                    
	    HealthBar.Visible = true

                if v.TeamColor == lplr.TeamColor then
                    --- Our Team
                    BoxOutline.Visible = false
                    Box.Visible = false
                    HealthBarOutline.Visible = false
                    HealthBar.Visible = false
                else
                    ---Enemy Team
                    BoxOutline.Visible = true
                    Box.Visible = true
                    HealthBarOutline.Visible = true
                    HealthBar.Visible = true
                end

            else
                BoxOutline.Visible = false
                Box.Visible = false
                HealthBarOutline.Visible = false
                HealthBar.Visible = false
            end
        else
            BoxOutline.Visible = false
            Box.Visible = false
            HealthBarOutline.Visible = false
            HealthBar.Visible = false
        end
    end)
end
coroutine.wrap(boxesp)()

end) end)

s:Label("Destroy Gui",{ TextSize = 25; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); -- Self Explaining BgColor = Color3.fromRGB(69,69,69); -- Self Explaining

})

s:DestroyGui()

f:Label("Aura",{ TextSize = 25; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); -- Self Explaining BgColor = Color3.fromRGB(69,69,69); -- Self Explaining

})

f:Button("Aura",function() _G.gnb = true while _G.gnb do wait(0.1) pcall(function()

for i, v in pairs(game:GetService("Players"):GetChildren()) do
    if v and v.Character then
        local character = v.Character
        game:GetService("ReplicatedStorage").MeleeDamage:FireServer(character["Humanoid"])
        
    end
end

end) end end)

f:Button("Stop Aura",function() _G.gnb = false end)

f:Label("Destroy Gui",{ TextSize = 25; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); -- Self Explaining BgColor = Color3.fromRGB(69,69,69); -- Self Explaining

})

f:DestroyGui()

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