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Nvidia Profile Overrides — New dedicated panel for per-game NVIDIA driver profile settings:
DLSS / Streamline row — Version, Preset, and Render Scale management for SR, RR, FG, and Streamline. Quick Apply button stamps your configured defaults onto any game in one click (downloads on-demand). Restore DLSS/SL reverts DLLs and resets presets.
Admin Mode — Task Scheduler-based persistent elevation (Off/On in Settings). When enabled, RHI silently relaunches elevated on startup — no per-operation UAC prompts. Required for ReBAR, Low Latency Ultra, and Smooth Motion writes. Driver settings row greyed out when not elevated.
Multi Frame Generation — "Multi Frame Gen" button in the FG column opens a per-game dialog to configure MFG Mode (Fixed/Dynamic), frame count multiplier (2x-6x), and dynamic target frame rate (with VRR cap presets for common monitor refresh rates). RTX 50 Series only (driver 572.16+ for MFG, 595.97+ for DMFG).
DLSS & Streamline Defaults — Configure preferred default versions, presets, and render scales in Settings. One-click Quick Apply per game. 4-column configuration dialog.
Global Nvidia Settings — Shader Cache Size, Shader Pre-Compile, G-Sync Mode, Preferred Refresh Rate, Global ReBAR (On/Off + Size), DLSS On-Screen Indicator. All write to the global driver profile.
Profile Export/Import — Back up all per-game NVIDIA profile settings to JSON. Restore after driver updates — recreates profiles, exe associations, and all custom settings in one click. Includes global settings.
Global ReBAR — On/Off and Size controls in Global Nvidia Settings. Per-game Enable dropdown shows "Global (On/Off)" when set globally.
DLSS Driver Override Detection — Detects when NVIDIA App has "Latest DLL" or "Use recommended preset" active. Greys out affected dropdowns with a warning. Quick Apply respects these.
Restore Profile Defaults — Button in the driver settings row resets the game's NVIDIA driver profile to factory defaults.
UE Version Detection — Engine badge shows exact Unreal Engine version (e.g. "Unreal Engine 5.4.3") when detectable.
Manifest-driven Shader Packs — Add, disable, or modify shader packs from the remote manifest without app updates.
Manifest-driven DLSS Presets — Preset options updated server-side when NVIDIA introduces new ones.
Manifest-driven Addon Packs — Addon entries can be added, modified, or disabled from the manifest.
Manifest-driven Component URLs — Base download URLs overridable from the manifest.
Lilium HDR DXVK — Vulkan layer mode — DX9 games with Lilium HDR DXVK now deploy DXVK as d3d9.dll directly with Vulkan layer ReShade, enabling SM5 HDR shaders. Restores local ReShade on uninstall. Per-game HDR preset selector (Safest → Experimental) controls how aggressively render targets are upgraded — 6 presets for DX9, 7 for DX10/DX11.
Reset All Game Profiles — Button in Global Nvidia Settings resets ALL per-game NVIDIA profile overrides AND global base profile settings to factory defaults with progress feedback.
Improvements
Detail panel reorganized into 4 sections: Components, Game Overrides, Nvidia Profile Overrides, Management.
Simple View (formerly "Compact") now has 3 pages: Components, Game Overrides, Nvidia Profile + Management.
Fresh installs default to Simple View.
Rebranded from "ReShade HDR Installer" to "RHI".
DXVK per-game combo shows Off/Development/Stable/Lilium HDR directly (no global indirection).
DXVK version text is now a clickable link to the variant's GitHub releases page.
DLSS/Streamline section hidden for games without DLSS or Streamline files. Driver settings row always visible.
ReBAR Mode and Size show effective values directly (no "Global" option — display inherits from global when no override set).
DLL naming override available in Luma mode.
Batch Deploy allows all games to be selected — v1.x SR and Streamline are skipped per-component during deployment. FG v1.x can be upgraded freely.
NVIDIA profile lookup cached per-game for the session (~1s freeze on unmatched games eliminated).
Vulkan ReShade layer install shows actionable dialog when admin privileges are missing.
Bitness override change auto-uninstalls all components for clean reinstall.
All NVIDIA profile dropdowns have sub-labels and tooltips.
Config button opens the exact Engine.ini folder.
Bug Fixes
Fixed Streamline "Custom" selection reverting to a version number after panel rebuild.
Fixed Luma and RE Framework update status not persisting over restart.
Fixed DXVK extraction using a random temp folder each time (Windows Defender flagging).
Fixed overlay and screenshot hotkeys having Ctrl and Shift swapped.
Fixed wiki exclusion showing "Download from Discord" instead of "No RenoDX mod available".
Fixed Power Mode showing "Adaptive" after profile restore instead of "Optimal Performance".
Manifest Updates
Borderlands 4, Gothic 1 Remake, High on Life 2, Crisol, ROMEO IS A DEAD MAN, S.T.A.L.K.E.R. 2, SILENT HILL f, Split Fiction, Star Trek: Voyager, WUCHANG: Fallen Feathers — native HDR.
Added dlssSkipGames for games without DLSS — reduces background scan time.
Stellar Blade — install path override.
Outward — split into Outward (original) + Outward Definitive Edition.
Gothic 1 Remake — game note added.
KINGDOM HEARTS III — Unreal Engine override.
Updated native HDR game notes to reflect auto Engine.ini deployment.
LEGO Harry Potter Collection — split into Years 1-4 and Years 5-7.