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0.9.5 Beta

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@Raptor007 Raptor007 released this 22 Jun 18:31
· 3 commits to master since this release
  • Attack and defense modifiers are displayed while planning movement.
  • Declared attacks now show what they are targeting.
  • ECM ranges are now only displayed for the selected Mech or when aim passes through.
  • Fixed cover for prone Mechs in some situations by reworking line-of-sight code.
  • Fixed scroll behavior for Mech variant list.
  • Fixed draw order problems, such as jumping Mechs sometimes drawn behind others.
  • Fixed armor diagram sometimes not flashing damage when hit from side or rear arc.
  • Fixed players without TAG being able to skip the turn when a teammate could use TAG.
  • Fixed remote client desync/crash when too many events were transmitted in a batch.
  • Fixed queued events continuing to play after ending the game early.
  • Fixed AI-controlled Mechs standing up without spending the necessary MP.
  • AI now avoids running/jumping when its Mech has damaged Gyro/Hip/Actuators.
  • Ludicrous Speed now has better looking animations.
  • Added and improved some Mech texture definitions.