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v0.9.5-beta
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Attack and defense modifiers are displayed while planning movement.
Declared attacks now show what they are targeting.
ECM ranges are now only displayed for the selected Mech or when aim passes through.
Fixed cover for prone Mechs in some situations by reworking line-of-sight code.
Fixed scroll behavior for Mech variant list.
Fixed draw order problems, such as jumping Mechs sometimes drawn behind others.
Fixed armor diagram sometimes not flashing damage when hit from side or rear arc.
Fixed players without TAG being able to skip the turn when a teammate could use TAG.
Fixed remote client desync/crash when too many events were transmitted in a batch.
Fixed queued events continuing to play after ending the game early.
Fixed AI-controlled Mechs standing up without spending the necessary MP.
AI now avoids running/jumping when its Mech has damaged Gyro/Hip/Actuators.
Ludicrous Speed now has better looking animations.
Added and improved some Mech texture definitions.
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