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This homework requires the student to design a simple application implemented in Java by applying the following patterns: 1. Controller 2. Expert 3. Iterator 4. Composite 5. Command 6. State When the application starts, it displays a window containing five buttons and a drawing area. The buttons are labeled “Line,” “Box,” “Circle,” “Undo” and “R…

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RasikA1201/Shapes-SoftwareDesignPattern

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This homework requires the student to design a simple application implemented in Java by applying the following patterns: 1. Controller 2. Expert 3. Iterator 4. Composite 5. Command 6. State When the application starts, it displays a window containing five buttons and a drawing area. The buttons are labeled “Line,” “Box,” “Circle,” “Undo” and “R…

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