I am trying to understand the rotation convention followed in the library to convert the transformation matrix to euler angles. It would be super grateful if you could provide some documentation on the convention used for the rotation matrix like handedness, what are the x/y/z axes?
I am trying to understand the rotation convention followed in the library to convert the transformation matrix to euler angles. It would be super grateful if you could provide some documentation on the convention used for the rotation matrix like handedness, what are the x/y/z axes?