Was watching Ellpeck's stream when he fell into Poison in a Yagroot Swamp. Upon getting out of the poison, he walked into Virulent Quicksand. Because poison inflicts inebriation upon the player, he was forced to move while standing in the quicksand - each movement causes suffocation damage (on top of the poison damage he had just received) and ultimately died to the biome itself. Seems pretty harsh - maybe a change to Virulent Quicksand that prevents it from applying damage if the player has Inebriation would be nice?
Was watching Ellpeck's stream when he fell into Poison in a Yagroot Swamp. Upon getting out of the poison, he walked into Virulent Quicksand. Because poison inflicts inebriation upon the player, he was forced to move while standing in the quicksand - each movement causes suffocation damage (on top of the poison damage he had just received) and ultimately died to the biome itself. Seems pretty harsh - maybe a change to Virulent Quicksand that prevents it from applying damage if the player has Inebriation would be nice?