docs(wiki): update documentation for v1.22.0 release (volumetric fog, Filament PBR, GT7 tonemapper)
docs(wiki): update documentation for v1.21.0 release
docs(wiki): update SSR documentation for SIMD vectorized raymarching and v1.20.22 release
docs(wiki): sync architecture, changelog, and feature guides through v1.20.16
docs(wiki): sync architecture, changelog, and feature guides through v1.20.15
docs(wiki): document Top-Down Sky Visibility (Snowdrop Engine) and v1.20.3 release
docs(wiki): upgrade Global Illumination guide to SSGI 3.0 and document v1.20.1/v1.20.2 releases
docs(wiki): update documentation for v1.19.0 release
docs: document FILMIC_HALATION_MODE in Configuration Guide
docs: sync wiki with stable repository state
docs: document FSR 1.0 Upscaling and RCAS sharpening in wiki
docs: document HBAO temporal denoise, God Rays 2.0, and Nishita sky in wiki
docs: update v1.17.0 changelog and configuration guide
docs: update wiki for v1.15.0 - Add v1.15.0 changelog (strengthened contact shadows, calibrated skin GI bounce, sane SSS defaults, HDR sky fallback, matcap layer removal) - Backfill the missing v1.14.0 changelog entry - Rewrite the contact shadow section for the flat linear march and penetration-based penumbra, add a soft note on screen-space limits - Add emissive GI bounce comparison screenshots (visibility 0.1) - Fix stale contact-shadow sample counts in the ray.conf guide and update the SSGISkyLight / skin energy budget wording
docs(wiki): document v1.11.1-v1.13.0 (Hi-Z traced glass refraction, rough specular GI, tinted glass presets, alpha unification, depth-validated TAA)
docs(wiki): create comprehensive documentation architecture across all core systems