docs(wiki): update documentation for v1.22.0 release (volumetric fog, Filament PBR, GT7 tonemapper)
docs(wiki): update documentation for v1.21.0 release
docs(wiki): update SSR documentation for SIMD vectorized raymarching and v1.20.22 release
SSR v1.20.20: per-material mask tabs (SSRReflectMap, SSRSelfMap), material-driven roughness and usage guide
docs(wiki): update verified SkyVisibilityController morphs and controls
docs(wiki): document Top-Down Sky Visibility (Snowdrop Engine) and v1.20.3 release
docs(wiki): update documentation for v1.19.0 release
docs: update wiki for v1.15.0 - Add v1.15.0 changelog (strengthened contact shadows, calibrated skin GI bounce, sane SSS defaults, HDR sky fallback, matcap layer removal) - Backfill the missing v1.14.0 changelog entry - Rewrite the contact shadow section for the flat linear march and penetration-based penumbra, add a soft note on screen-space limits - Add emissive GI bounce comparison screenshots (visibility 0.1) - Fix stale contact-shadow sample counts in the ray.conf guide and update the SSGISkyLight / skin energy budget wording
docs(wiki): update documentation for v1.11.0 features and SSGI visibility
docs(wiki): add Contact Shadows visual comparison and debug gallery
docs(wiki): create comprehensive documentation architecture across all core systems