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History / Lighting & Shadows

Revisions

  • docs(wiki): update documentation for v1.22.0 release (volumetric fog, Filament PBR, GT7 tonemapper)

    @norz3n norz3n committed Oct 11, 2026
  • docs(wiki): update documentation for v1.21.0 release

    @norz3n norz3n committed Sep 30, 2026
  • docs(wiki): update SSR documentation for SIMD vectorized raymarching and v1.20.22 release

    @norz3n norz3n committed Sep 23, 2026
  • SSR v1.20.20: per-material mask tabs (SSRReflectMap, SSRSelfMap), material-driven roughness and usage guide

    @norz3n norz3n committed Sep 14, 2026
  • docs(wiki): update verified SkyVisibilityController morphs and controls

    @norz3n norz3n committed Sep 6, 2026
  • docs(wiki): document Top-Down Sky Visibility (Snowdrop Engine) and v1.20.3 release

    @norz3n norz3n committed Sep 6, 2026
  • docs(wiki): update documentation for v1.19.0 release

    @norz3n norz3n committed Sep 3, 2026
  • docs: update wiki for v1.15.0 - Add v1.15.0 changelog (strengthened contact shadows, calibrated skin GI bounce, sane SSS defaults, HDR sky fallback, matcap layer removal) - Backfill the missing v1.14.0 changelog entry - Rewrite the contact shadow section for the flat linear march and penetration-based penumbra, add a soft note on screen-space limits - Add emissive GI bounce comparison screenshots (visibility 0.1) - Fix stale contact-shadow sample counts in the ray.conf guide and update the SSGISkyLight / skin energy budget wording

    @norz3n norz3n committed Aug 24, 2026
  • docs(wiki): update documentation for v1.11.0 features and SSGI visibility

    @norz3n norz3n committed Aug 18, 2026
  • docs(wiki): add Contact Shadows visual comparison and debug gallery

    @norz3n norz3n committed Aug 16, 2026
  • docs(wiki): create comprehensive documentation architecture across all core systems

    @norz3n norz3n committed Aug 16, 2026