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UtilityCraft v3.2.1

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@RealMilo504 RealMilo504 released this 03 Nov 18:59
· 544 commits to main since this release

ADJUSTMENTS & IMPROVEMENTS

Blocks & Generators

  • Wind Turbine
    • Adjusted energy cap for Ultimate tier (now 50 % lower).

Compatibility

  • Dorios Excavate Integration
    • Added block tags for Machines, Generators, Containers, and Upgradable Blocks.
    • Added scriptevent support for breaking UtilityCraft structures (machines, generators, fluid tanks, etc.).
    • Excavation events now respect hammer and flint knife components for custom loot behavior.
    • Enables full Excavation support across UtilityCraft’s automation blocks.

Machines

  • Assembler
    • Updated production scaling:
      • Speed 0 → 1 item
      • Speed 1 → 2 items
      • Speed 2–8 → speed² items per process
    • The Assembler now increases items per process instead of raw rate speed.
  • Seed Synthesizer
    • Soils no longer increase yield amount.
    • Instead, they now reduce the energy cost required for each synthesis process.

BUG FIXES

  • Fixed Grass Block sieve drop not being detected due to a typo in its block ID (recipe was not working at all).
  • Fixed Infuser not operating unless input matched catalyst’s required amount exactly.
  • Fixed Cobblestone Generators having incorrect mining tool type (now properly pickaxe-mineable).
  • Fixed Sieve drops with exaggerated drop probabilities.
  • Fixed Mechanical Hopper & Upper not picking up dropped items from the ground near their input position (now correctly pulls from a 1-block radius).
  • Fixed several Integrated Storage recipes that could not be crafted correctly.

TECHNICAL

  • Minor internal script cleanup for better cross-addon compatibility.
  • Improved Excavation-event routing for blocks using the utilitycraft:hammer and utilitycraft:block_loot components.

UtilityCraft 3.2.1 focuses on bug fixing, balance adjustments, and improved compatibility with Dorios Excavate features.