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0.10.0

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@Solganis Solganis released this 02 Nov 15:41

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

In this release

Change
Framework The game runs on PSXRecomp v0.3.4-alpha
Display Render thread on by default and with in-between frames, less processor time
Fixes Windows, sky and walls in all levels, settings, the launcher

Warning

0.10.0 may break things that worked in 0.9.0

  • The game moved to a new version of the framework it runs on, and that touched almost every feature
  • Not everything could be checked by hand before this release
  • If something works worse than in 0.9.0, please open an issue

Note

Before you update

  • Save states of 0.9.0 do not load in 0.10.0
  • Save the game on a memory card in 0.9.0 first if a save state holds progress you need
  • Render thread is on by default now, 0.9.0 had it off: Display, Render thread turns it off
  • Settings, keys and memory cards stay as they are

Framework

  • The game now runs on PSXRecomp v0.3.4-alpha, the framework the recompilation is built on
  • 0.9.0 ran on a build of it from August, after v0.3.1-alpha
  • Every enhancement and fix of the game was carried over to the new version. That was the largest piece of work in this release

Display

Setting Where Default For
Render thread Display On Better performance, most of all on slower processors and graphics cards

Render thread

  • Works with In-between frames on now, 0.9.0 left it without effect there
  • On by default now, 0.9.0 had it off

Other changes

  • The game asks less of the processor at the same settings
  • Busy scenes, such as a field of fallen enemies, take the graphics card less time to draw
  • The sky is drawn pixel by pixel from the level's whole panorama now. This is the base for a high-resolution sky and a real skybox later

Fixes

All levels

  • A window no longer shows a green wedge between the sky and its frame
  • Through a window you no longer see the next room in place of the sky, standing or walking past it
  • A green square no longer shows at the edge of a window seen through a doorway
  • Thin green ticks no longer flicker along a window's frame as you move past it
  • With In-between frames on, the sky in a window no longer lags behind and stretches at the window's edge while you turn
  • Outdoors, a thin green line no longer runs along the bottom edge of the screen, and no longer grows when you jump
  • In widescreen, the sky beside a pillar no longer shows a thin line of the fog colour where two parts of the sky meet
  • In widescreen, a wall you stand pressed against no longer turns see-through at the edge of the screen
  • A thin light line no longer runs down the edge of some wall textures

Settings

  • Dynamic resolution now works on a graphics card below 15 FPS, and after a few slow steps it can still raise the resolution again
  • Dynamic resolution with In-between frames on no longer counts the in-between pictures as the game's own drawing
  • Loading a save state with Render thread on no longer turns the picture one flat colour
  • With a longer Draw distance and Smooth distance fade, a far wall at the end of a long corridor no longer opens a lighter hole into the fog

Launcher

  • The launcher's page titles no longer show letters of another size after a while, as the S in "DiSplay"

Thanks

  • Discord user M-state, for the reports that many of these fixes came from

Install

Your own Disruptor (USA, SLUS-00224) disc image is needed

Windows 10 or 11 x64

  • Download DisruptorRecomp-win-Setup.exe and run it
  • It installs the game into %LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu
  • Your files are kept in %LocalAppData%\DisruptorRecompData
  • Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run Disruptor Recompiled.exe
  • The portable copy needs the Microsoft Visual C++ x64 Redistributable
  • The portable copy keeps your files in its data folder

Linux x64, glibc 2.35 or newer

  • Download DisruptorRecomp.AppImage
  • Make it executable: chmod +x DisruptorRecomp.AppImage
  • Run it
  • Your files are kept in ~/.local/share/DisruptorRecompData