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0.10.0
Download
| System | File |
|---|---|
| Windows 10 or 11 x64 | DisruptorRecomp-win-Setup.exe installs the launcher that updates itself |
| Windows, without installing | DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install |
| Linux x64, glibc 2.35 or newer | DisruptorRecomp.AppImage the launcher that updates itself |
In this release
| Change | |
|---|---|
| Framework | The game runs on PSXRecomp v0.3.4-alpha |
| Display | Render thread on by default and with in-between frames, less processor time |
| Fixes | Windows, sky and walls in all levels, settings, the launcher |
Warning
0.10.0 may break things that worked in 0.9.0
- The game moved to a new version of the framework it runs on, and that touched almost every feature
- Not everything could be checked by hand before this release
- If something works worse than in 0.9.0, please open an issue
Note
Before you update
- Save states of 0.9.0 do not load in 0.10.0
- Save the game on a memory card in 0.9.0 first if a save state holds progress you need
- Render thread is on by default now, 0.9.0 had it off: Display, Render thread turns it off
- Settings, keys and memory cards stay as they are
Framework
- The game now runs on PSXRecomp v0.3.4-alpha, the framework the recompilation is built on
- 0.9.0 ran on a build of it from August, after v0.3.1-alpha
- Every enhancement and fix of the game was carried over to the new version. That was the largest piece of work in this release
Display
| Setting | Where | Default | For |
|---|---|---|---|
| Render thread | Display | On | Better performance, most of all on slower processors and graphics cards |
Render thread
- Works with In-between frames on now, 0.9.0 left it without effect there
- On by default now, 0.9.0 had it off
Other changes
- The game asks less of the processor at the same settings
- Busy scenes, such as a field of fallen enemies, take the graphics card less time to draw
- The sky is drawn pixel by pixel from the level's whole panorama now. This is the base for a high-resolution sky and a real skybox later
Fixes
All levels
- A window no longer shows a green wedge between the sky and its frame
- Through a window you no longer see the next room in place of the sky, standing or walking past it
- A green square no longer shows at the edge of a window seen through a doorway
- Thin green ticks no longer flicker along a window's frame as you move past it
- With In-between frames on, the sky in a window no longer lags behind and stretches at the window's edge while you turn
- Outdoors, a thin green line no longer runs along the bottom edge of the screen, and no longer grows when you jump
- In widescreen, the sky beside a pillar no longer shows a thin line of the fog colour where two parts of the sky meet
- In widescreen, a wall you stand pressed against no longer turns see-through at the edge of the screen
- A thin light line no longer runs down the edge of some wall textures
Settings
- Dynamic resolution now works on a graphics card below 15 FPS, and after a few slow steps it can still raise the resolution again
- Dynamic resolution with In-between frames on no longer counts the in-between pictures as the game's own drawing
- Loading a save state with Render thread on no longer turns the picture one flat colour
- With a longer Draw distance and Smooth distance fade, a far wall at the end of a long corridor no longer opens a lighter hole into the fog
Launcher
- The launcher's page titles no longer show letters of another size after a while, as the S in "DiSplay"
Thanks
- Discord user M-state, for the reports that many of these fixes came from
Install
Your own Disruptor (USA, SLUS-00224) disc image is needed
Windows 10 or 11 x64
- Download DisruptorRecomp-win-Setup.exe and run it
- It installs the game into
%LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu - Your files are kept in
%LocalAppData%\DisruptorRecompData - Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run
Disruptor Recompiled.exe - The portable copy needs the Microsoft Visual C++ x64 Redistributable
- The portable copy keeps your files in its
datafolder
Linux x64, glibc 2.35 or newer
- Download DisruptorRecomp.AppImage
- Make it executable:
chmod +x DisruptorRecomp.AppImage - Run it
- Your files are kept in
~/.local/share/DisruptorRecompData
