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IWD2EE Version 3.3.3

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@OlvynChuru OlvynChuru released this 28 Dec 20:21
  • IWD2EE now has a French translation and an HTML readme (Thanks @WillScarlettOhara!).
  • New spells: Elemental Absorption (Druid 9), and Clone (Sorcerer/Wizard 8). Raise Dead is no longer learnable by wizards or sorcerers, since Clone fills a similar role while being a spell that those classes can actually learn in PnP.
  • The wizard spell learning and bard/sorcerer spell replacement systems have been separated from Class Revisions and are now their own component.
  • Fixed a bug where lockpicking/lock bashing/trap disarming attempts on certain doors would sometimes fail to register.
  • Fixed a bug where AC bonuses from Protection from Evil or Fly would not work properly against certain enemies.
  • Fixed a bug where buying a certain potion at the temple in Targos would crash the game.
  • Fixed a bug where Tortoise Shell could affect neutral blue-circled characters.
  • Fixed a bug where reflecting an enemy's attack with Reflect Attack could trigger Smite Evil.
  • Fixed a bug where the Adventurer's Robe could prevent the wearer from healing allies with Death's Bane.
  • Fixed a bug where Ojaiha would do nothing in combat.
  • Fixed a bug where flying or incorporeal characters would move weirdly in certain cutscenes.
  • Teleporting away from enemies with CTRL-J no longer provokes attacks of opportunity.
  • The game now gives feedback if a sneak attack fails due to Uncanny Dodge.
  • It should be less annoying to hit wyverns in melee.
  • Simple Summoning and Recall Party now free those affected from a grapple.
  • Chaos Cast now casts a random spell between level 5 and level 8.
  • Impervious Sanctity of Mind can now ACTUALLY be cast on other creatures.
  • The Mercantile Background description now states that it reduces buying prices by 5% and increases selling prices by 10% rather than 5% (this seems to be vanilla behavior but the original description was wrong).
  • Petrified party members will now explode on their own (for some reason, Stone to Flesh in IWD2 doesn't work if used before shattering the petrified character).
  • Veira should correctly have a Move Silently bonus.
  • If Reig is in the party, one of the dialogues in the Palisade is changed slightly.
  • The Demonic Constructs in the Severed Hand are now retrievers.
  • Adding a feat by script (e.g. via the Vese Nejj quest) will also add any new properties of the feat that are due to Class Revisions (e.g. Lightning Reflexes will give +3 to reflex saves rather than +2), if you have Class Revisions installed.