You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
IWD2EE now has a French translation and an HTML readme (Thanks @WillScarlettOhara!).
New spells: Elemental Absorption (Druid 9), and Clone (Sorcerer/Wizard 8). Raise Dead is no longer learnable by wizards or sorcerers, since Clone fills a similar role while being a spell that those classes can actually learn in PnP.
The wizard spell learning and bard/sorcerer spell replacement systems have been separated from Class Revisions and are now their own component.
Fixed a bug where lockpicking/lock bashing/trap disarming attempts on certain doors would sometimes fail to register.
Fixed a bug where AC bonuses from Protection from Evil or Fly would not work properly against certain enemies.
Fixed a bug where buying a certain potion at the temple in Targos would crash the game.
Fixed a bug where Tortoise Shell could affect neutral blue-circled characters.
Fixed a bug where reflecting an enemy's attack with Reflect Attack could trigger Smite Evil.
Fixed a bug where the Adventurer's Robe could prevent the wearer from healing allies with Death's Bane.
Fixed a bug where Ojaiha would do nothing in combat.
Fixed a bug where flying or incorporeal characters would move weirdly in certain cutscenes.
Teleporting away from enemies with CTRL-J no longer provokes attacks of opportunity.
The game now gives feedback if a sneak attack fails due to Uncanny Dodge.
It should be less annoying to hit wyverns in melee.
Simple Summoning and Recall Party now free those affected from a grapple.
Chaos Cast now casts a random spell between level 5 and level 8.
Impervious Sanctity of Mind can now ACTUALLY be cast on other creatures.
The Mercantile Background description now states that it reduces buying prices by 5% and increases selling prices by 10% rather than 5% (this seems to be vanilla behavior but the original description was wrong).
Petrified party members will now explode on their own (for some reason, Stone to Flesh in IWD2 doesn't work if used before shattering the petrified character).
Veira should correctly have a Move Silently bonus.
If Reig is in the party, one of the dialogues in the Palisade is changed slightly.
The Demonic Constructs in the Severed Hand are now retrievers.
Adding a feat by script (e.g. via the Vese Nejj quest) will also add any new properties of the feat that are due to Class Revisions (e.g. Lightning Reflexes will give +3 to reflex saves rather than +2), if you have Class Revisions installed.