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Particles
Rinaldo Bueno edited this page Jun 7, 2023
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12 revisions
In your custom archerData.xml
You can have many you want.
<Particles>
<Particle>
<Source></Source> [sprite from atlas]
<Amount></Amount> [number]
<Acceleration x="0" y="0" />
<Position x="0" y="0" />
<Color></Color> [hex color]
<Color2></Color2> [hex color]
<ColorSwitch></ColorSwitch>
<ColorSwitchLoop></ColorSwitchLoop>
<Speed></Speed> [number]
<SpeedRange></SpeedRange> [number]
<SpeedMultiplier></SpeedMultiplier> [number]
<Acceleration x="0" y="0" />
<Direction></Direction>
<DirectionRange></DirectionRange>
<Life></Life> [number]
<LifeRange></LifeRange>[number]
<Size></Size> [number]
<SizeRange></SizeRange> [number]
<Rotated></Rotated> [number]
<RandomRotate></RandomRotate>
<ScaleOut></ScaleOut> [number]
<PositionRange x="0" y="0" />
<Interval></Interval> [number]
<StartDelay></StartDelay> [number]
<IsOnInvisible></IsOnInvisible> [bool]
<IsOnGround></IsOnGround> [bool]
<IsOnAir></IsOnAir> [bool]
<IsAiming></IsAiming> [bool]
<IsNeutral></IsNeutral> [bool]
<IsTeamBlue></IsTeamBlue> [bool]
<IsTeamRed></IsTeamRed> [bool]
<IsHat></IsHat> [bool]
<IsNotHat></IsNotHat> [bool]
<IsCrown></IsCrown> [bool]
<IsDucking></IsDucking> [bool]
<IsDodging></IsDodging> [bool]
<IsLedgeGrab></IsLedgeGrab> [bool]
<IsNormal></IsNormal> [bool]
<IsDying></IsDying> [bool]
<DuckingOffset x="0" y="0" />
<HatOffset x="0" y="0" />
<CrownOffset x="0" y="0" />
</Particle>
</Particles>
