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Particles

Rinaldo Bueno edited this page Jun 7, 2023 · 12 revisions

In your custom archerData.xml

You can have many you want.

<Particles>
  <Particle>
    <Source></Source> [sprite from atlas]
    <Amount></Amount> [number]
    <Acceleration x="0" y="0" />
    <Position x="0" y="0" />
    <Color></Color> [hex color]
    <Color2></Color2> [hex color]
    <ColorSwitch></ColorSwitch>
    <ColorSwitchLoop></ColorSwitchLoop>
    <Speed></Speed> [number]
    <SpeedRange></SpeedRange> [number]
    <SpeedMultiplier></SpeedMultiplier> [number]
    <Acceleration x="0" y="0" />
    <Direction></Direction>
    <DirectionRange></DirectionRange>
    <Life></Life> [number]
    <LifeRange></LifeRange>[number]
    <Size></Size> [number]
    <SizeRange></SizeRange> [number]
    <Rotated></Rotated> [number]
    <RandomRotate></RandomRotate>
    <ScaleOut></ScaleOut> [number]
    <PositionRange x="0" y="0" />
    <Interval></Interval> [number]
    <StartDelay></StartDelay> [number]
    <IsOnInvisible></IsOnInvisible> [bool]
    <IsOnGround></IsOnGround> [bool]
    <IsOnAir></IsOnAir> [bool]
    <IsAiming></IsAiming> [bool]
    <IsNeutral></IsNeutral> [bool]
    <IsTeamBlue></IsTeamBlue> [bool]
    <IsTeamRed></IsTeamRed> [bool]
    <IsHat></IsHat> [bool]
    <IsNotHat></IsNotHat> [bool]
    <IsCrown></IsCrown> [bool]
    <IsDucking></IsDucking> [bool]
    <IsDodging></IsDodging> [bool]
    <IsLedgeGrab></IsLedgeGrab> [bool]
    <IsNormal></IsNormal> [bool]
    <IsDying></IsDying> [bool]
    <DuckingOffset x="0" y="0" />
    <HatOffset x="0" y="0" />
    <CrownOffset x="0" y="0" />
  </Particle>
</Particles>

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