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Configuration
A list of all the different files in the LWC folder. Make sure you only change values you fully understand!
- Custom Locales
- core.yml
- doors.yml
- economy.yml
- limitsv2.yml
- magnet.yml
- worldguard.yml
- towny.yml (for Towny integration)
LWC supports a wide selection of default locales (languages), which you can view here.
If the locales provided are not sufficient enough for the needs of your server, it is quite easy to create your own. Just make a file called lwc_LOCALE.properties in the plugins/LWC/locale folder, where LOCALE would be the name of your locale.
Open this file in your favourite text editor. It will be empty. You may want to copy the contents of one of the default locales, so that you do not have to start from scratch. Then, you can modify any message(s), and save the file.
Finally, make sure you change the core.locale setting in the core.yml file to match your LOCALE. Yes, it's that easy!
Note: Please consider making a pull request and merging your changes if you are either improving an existing locale, or adding a new one for a language that is not currently supported by default.
locale: en
The language LWC will use, specified by its ISO 639-1 code.
flushInterval: 10
How often updates are batched to the database (in seconds). If set to a higher value than 10, you may have some unexpected results, especially if your server is prone to crashing.
cacheSize: 10000
LWC regularly caches protections locally to prevent the database from being queried as often. The default is 10000 and for most servers is OK. LWC will also fill up to when the server is started automatically.
precache: -1
How many protections are precached on startup. If set to -1, it will use the cacheSize value instead and precache as much as possible
showNotices: true
If true, players will be sent a notice in their chat box when they open a protection they have access to, but not their own, unless is set to true
showMyNotices: false
If true, players will be sent a notice in their chat box when they open a protection they own.
opIsLWCAdmin: true
If true, ops will be considered LWC admins (e.g with a Permissions plugin, considered to have lwc.admin) and thus will have very destructive LWC commands.
disableHistory: false
If true, LWC will not log history about protections. If you are using LWC-Economy and this is disabled, you will NOT receive refunds for purchased protections
groupPrefix: 'group'
The permission node prefix that is used to match player groups when no supported permission plugin is found, e.g group.vip matches the player's group as vip
updateNotifier: true
If you will be notified of LWC updates
onlyProtectWhenOwnerIsOnline: false
Protections are only active when a player is online. So if a player is offline, anyone can access it. If the player is online, it functions normally.
onlyProtectWhenOwnerIsOffline: false
Protections are only active when a player is offline
exemptBlocks: []
Block IDs to automatically blocks from /lwc admin purge, /lwc admin expire, etc.
optOut: false
Unused. You can now disable Metrics from the PluginMetrics/config.yml file.
blacklistedBlocks:
- hopperBlocks that cannot be placed around someone else's protection. This is most useful
blacklistedPlayers:
- playerPlayers that are blocked from destroying any blocks protected by LWC. Mainly useful for MCPC where mods can remove blocks and try to break the block by sending an event first (e.g turtle)
useProtectionLimits: true
If protections limits will be enabled (defaults to unlimited protections)
adapter: sqlite
The database adapter to use, for example sqlite (default) or mysql
path: 'plugins/LWC/lwc.db'
This is strictly for SQLite only and should be left alone. When changing to MySQL and this is left intact, LWC will automatically convert your protections from SQLite to MySQL
host: 'localhost'
The MySQL host. You can specify a non-default port (3306) by adding :port, e.g host: 'localhost:3307'
database: 'lwc'
The database LWC should use to store data (not necessary for SQLite)
username: ''
The username LWC should use to connect to the server with (not necessary for SQLite)
password: ''
The password LWC should use to connect to the server with (not necessary for SQLite)
prefix: 'lwc_'
The prefix for LWC tables. For example, a prefix of 'lwc_' will make the protections table show up as lwc_protections
ping_interval: 300
The interval between pinging the MySQL server to keep it alive (in seconds)
denyRedstone: false
Whether or not to prevent redstone from opening doors and stuff. The player can change this behavior with the "Redstone" protection flag if they have the permission.
denyHoppers: false
Whether hoppers will be blocked by default. The player can change this behavior with the "Hopper", "Hopperin" and "Hopperout" protection flag if they have the permission.
autoRegister: off
Whether or not to lock a block as soon as it's placed.
ignoreBlockDestruction: false
Whether block breaks will be processed. Do not enable this unless you know what you're doing.
ignoreLeftClick: false
Whether or not to ignore left clicks on a protected block.
ignoreRightClick: false
Whether or not to ignore right clicks on a protected block.
ignoreExplosions: false
Whether or not to allow explosions to destroy protected blocks.
allowEntityBreakDoor: false
Whether or not zombies can break down your doors.
allowEntityInteract: false
If entities - such as villagers - should be allowed to interact with protections.
quiet: false
Creation messages and protection notices will not be shown for this protection
readonly-modify: false
If true, users will be prevented from modifying a protection they own. Only LWC admins will be able to modify the protections.
readonly-remove: false
If true, users will be prevented from removing a protection they own. Only LWC admins will be able to modify the protections.
In this config part you define the blocks that you want to be able to protect, so blocks there aren't register in this config part can't also protect.
Any block listed in the Spigot Material API can be added here. Entries must match exactly the name on that page, in lowercase. (Keep in mind that the page lists all materials in Minecraft, and not just blocks.)
Example: If a user place a chest and have the permission for autoprotect, it will instantly protect as "private".
blocks:
chest:
enabled: true
autoRegister: privateenabled: <"true" or "false">
= Whether or not to enable the protection.
autoRegister: <protection type>
= Whether to automatically lock the block as it's placed. Remove this option or set it to "false" to disable the auto-register, so it's only possible to protect the block by command.
Tip: The autoprotection behavior can be override with the "Nolock" player mode.
Blocks can also defined with wildcards: a * repretent all signs from a to z with flexible size.
Example: Allow to protect all shulker boxes
shulker_box:
enabled: true
autoRegister: private
'*_shulker_box':
enabled: true
autoRegister: private
light_blue_shulker_box:
enabled: true
autoRegister: private
light_gray_shulker_box:
enabled: true
autoRegister: private droptransfer:
enabled: true
crossWorld: falseWhether or not drop transfer mode is enabled. (Dropped items go to a chest)
persist:
enabled: trueWhether or not persist mode is enabled. (Commands will be automatically repeated)
enabled: true
Enable the opening of Iron Doors when you click on them
doubleDoors: true
If true, double doors will open, presuming they are both protected and you can access both
action: toggle
Actions: toggle: the door will just open if it's closed, or close if it's opened. Will not auto close, openAndClose: the door will automatically close after . If it was already opened, it will NOT re-open.
interval: 3
The amount of seconds after opening a door for it to close. No effect if openAndClose name is not being used.
TODO
Use this if you want to set up limits for how many protections players are allowed to have. Configurable per block, with a default, for everyone, groups, or players.
Example configuration:
# default to unlimited protections
defaults:
default: unlimited
chest: 5
furnace: 1
# Overrides for Permissions groups
groups:
# 5 chests, unlimited everything else
SampleGroup:
default: unlimited
chest: 5
# 5 total protections
SampleGroup2:
default: 5
players:
# Gives Notch unlimited protections
Notch:
default: unlimitedenabled: true
Whether or not the magnet should be enabled (Nearby items go to a chest)
radius: 2
The radius around containers that they will suck up
perSweep: 10
How many items to check per sweep (per world). It is HIGHLY UNRECOMMENDED to use a very high value.
blacklist:
- dirt
- stoneA blacklist of items that will NOT be picked up. Item names usually work, but be careful.
allowRegionPermissions: true
If true, allow protections to use region-level permissions (i.e., reuse WG region member lists as the block-level ACL)
allowProtectionsOutsideRegions: true
If true, protections will be allowed in non-regioned areas
requireBuildRights: true
If the player needs to have build rights in a region to be able to protect blocks using LWC
regions:
- '*'Regions that LWC protections SHOULD be allowed in
blacklistedRegions:
- 'Region1'Regions that LWC protections should NOT be allowed in
townBorders: false
If true, LWC will only allow protections to be created inside of Towns via the Towny plugin
cleanup.plotClear: false
Should LWC remove protections when a plot is cleared?
cleanup.townUnclaim: false
Should LWC remove protections when the town is unclaimed?
cleanup.townRuin: false
Should LWC remove protections when a town goes to Ruin?