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Description
Problem description:
On Crash site loot chests are hard to get because they are neutral. this means they cannot be deconstructed by the player.
Suggested solution:
When a player deconstructs the scenario checks if there are any neutral chests in deconstruction range, if there are then the chests are switched to the player force and marked for deconstruction.
Possible alternate solutions:
-chests switched to the player force when the outpost is capatured (chests might be attached by biters)
-chests switched to the player force when deconstructed by a filtered deconstruction planner (works but harder to code and harder to use)
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