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unity-state-machine

A lesson on using the state machine design pattern in Unity.

Made with Unity version 2021.3.16f1.

Features

  • Player Controller with state machine (Moving, Jumping, Falling).
  • Ground and Wall tilemaps. Jump enabled on Ground.
  • Enemy with Player respawn on collision. The lessons in the Resources below outline steps to add a state machine to the enemy.

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finished version of not a potato

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