[Experimental] Camera Proxy for RTX Remix v0.1.0
📸 Camera Proxy for RTX Remix v0.1.0
Initial release of Camera Proxy for RTX Remix.
Extracts World, View, and Projection matrices from shader constant registers and emits fixed-function SetTransform() calls for RTX Remix compatibility with dx9.0c titles*
Features
-
Shader constant interception (
SetVertexShaderConstantF) -
Manual register configuration via
camera_proxy.ini -
Heuristic-based matrix detection
-
Stability filtering and candidate scoring
-
RTX Remix runtime chaining
-
Fixed-function transform emission
-
Auto Detection of camera matrices - Experimental
⚠️ -
Experimental memory scanner
⚠️
Installation
-
Rename Remix's
d3d9.dlltod3d9_remix.dll(if using Remix). -
Place this
d3d9.dllin the game directory. -
Configure
camera_proxy.ini.
Notes
-
Most dx9.0c or shader-dependant games may not work "right out of the box" when using the Auto Detection feature since this tool is meant for analyzing shader structures and interpreting matrices manually. Initial results might vary per game and might not look correct at all.
-
Some games use VP or MVP instead of pure view matrices so that is something to keep in mind
-
Fixed-function transform emission does not disable programmable shaders.