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m3u8 Stream will play on Windows but not on Android #398

@THPictures

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@THPictures

Hi,
I'm doing a Project with Videomapping in Unity. I have one gameobject with the media player component and an "apply to material" component. The URL I'm using is a custom one from an URL-shortener, which leads to an HTTPS URL addressing an index.m3u8.
When I Build the App for Windows, everything just works fine and I get the live video. If I build it for Android, there is no Video at all. I've tried the "Mapping3D" demo scene on Android and it works well. Is there any setup I missed? I've tried both settings: "MediaPlayer" and "ExoPlayer". Do I have to use the ExoPlayer API and program something there to get it working?

Thanks in advance.

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