Hi,
I'm doing a Project with Videomapping in Unity. I have one gameobject with the media player component and an "apply to material" component. The URL I'm using is a custom one from an URL-shortener, which leads to an HTTPS URL addressing an index.m3u8.
When I Build the App for Windows, everything just works fine and I get the live video. If I build it for Android, there is no Video at all. I've tried the "Mapping3D" demo scene on Android and it works well. Is there any setup I missed? I've tried both settings: "MediaPlayer" and "ExoPlayer". Do I have to use the ExoPlayer API and program something there to get it working?
Thanks in advance.