Skip to content

ARNF NetCoop v1.0.4

Choose a tag to compare

@Renevark Renevark released this 24 Jun 18:56

ARNF NetCoop v1.0.4

Bug fixes for runtime-spawned enemies (the adds that hatch or spawn mid-fight, like a ChompFrog's MiniChompers).

Changes

  • Fixed a spawn-id reuse case where a freshly spawned enemy could be dropped and a stale one left behind. When the owner recycled an enemy id for a new spawn, the partner could keep an old enemy in that slot (invisible but still able to deal damage) and never build the new one. The partner now rebuilds correctly when the id is reused for a different enemy.
  • Fixed runtime-spawned enemies occasionally lingering into the next room or after Restart. A replica spawned during a room transition could attach to the scene instead of the room and survive the change. Replicas are now cleaned up on room exit and are not spawned during a transition (the owner re-sends them once the new room loads).

Install and play are unchanged from earlier versions: drop ARNFNetCoop.dll into BepInEx\plugins. Both players should run this same build.