ARNF NetCoop v1.0.9
Death handling now favors the revival drone, plus a few ghost and enemy fixes.
Note: this version changes the network protocol, so both players must update to v1.0.9. A v1.0.9 client will not connect to an older build (it shows a version mismatch rather than misbehaving).
Changes
- The Revenant Station revive rooms are now used only on a full team wipe. A single death always becomes a revival drone tethered to your partner instead of respawning you at your last station, so a downed player rejoins the fight rather than getting warped away. The station is used only when both players are down at once (the same way boss-room deaths already worked). If neither player has a station when both go down, the run ends. (Shoutouts to RetroNutcase on the Morningstar Games discord!)
- The partner ghost now plays the Machine Gun fire sound instead of the default blaster sound.
- Fixed the partner ghost not showing the Buzzsaw Shell spindash animation while in spider form (it stayed a spider with no spindash).
- Reduced a rare enemy-duplicate case in spawner-heavy rooms (an old enemy could be left behind when a freed enemy id was reused).
Install and play are unchanged: drop ARNFNetCoop.dll into BepInEx\plugins. Both players must run this same build.