Fix #705: Implement Distributed Vector-Clock & Field-Level Conflict R…#709
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Renu-code123 merged 2 commits intoRenu-code123:mainfrom Feb 19, 2026
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…l Conflict Resolution Engine
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Key Features Implemented:
Vector Clock Logical Time: Built
utils/vectorClockMath.js
, providing the mathematical foundation for partial ordering. This allows the system to distinguish between "strictly newer" updates and "concurrent" (conflicting) edits without relying on vulnerable device timestamps.
Field-Level Semantic Merge: Developed
services/consensusService.js
, which implements smart reconciliation. If two devices edit different fields (e.g., one edits the 'notes' and the other edits the 'amount'), the engine automatically merges them into a single consistent state.
Conflict Store & Forking: Created
models/SyncConflict.js
to handle data forks. When non-mergeable concurrent edits occur, the system preserves both versions in a conflict log, preventing silent data loss.
Consistency Guard Middleware: Implemented
middleware/consistencyGuard.js
, a global interceptor that rejects stale or out-of-order updates with a 409 Conflict status, forcing clients to re-sync or resolve.
Sync Management API: Created
routes/syncManager.js
, providing endpoints for users to view unresolved conflicts and manually choose a "winner" state to restore consensus.
Background Maintenance: Built
jobs/conflictCleaner.js
, a worker that periodically purges old resolution logs and flags stale conflicts to maintain database performance.
Technical Specification: Documented the causal relationship logic and merge strategies in
SYNC_CONSENSUS_SPEC.md
closes #705