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Add patch for broken SteamVR focus handling #62
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Banane9
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ResoniteModdingGroup:master
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goaaats:fix_steamvr_resolution_2337
Jul 2, 2025
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,31 @@ | ||
| using HarmonyLib; | ||
| using MonkeyLoader.Resonite; | ||
| using System.Collections.Generic; | ||
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| namespace CommunityBugFixCollection | ||
| { | ||
| [HarmonyPatchCategory(nameof(SteamVrFocusResolutionScale))] | ||
| [HarmonyPatch("Valve.VR.SteamVR_Render", "OnInputFocus")] | ||
| internal sealed class SteamVrFocusResolutionScale : ResoniteBugFixMonkey<SteamVrFocusResolutionScale> | ||
| { | ||
| public override IEnumerable<string> Authors => Contributors.Goat; | ||
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| // SteamVR_Render is treated as a singleton in SteamVR and initialized once from SteamVRDriver through SteamVR.Initialize() | ||
| private static bool _lastInputFocus = false; | ||
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| public static bool Prefix(bool hasFocus) | ||
| { | ||
| // Work around some broken logic in SteamVR focus handling | ||
| // https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2337#issuecomment-3025681468 | ||
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|
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| // https://github.com/ValveSoftware/steamvr_unity_plugin/blob/056c82369d78f253af8cefcae9b289efd69bd960/Assets/SteamVR/Scripts/SteamVR_Render.cs#L237-L262 | ||
| if (Enabled && !hasFocus && !_lastInputFocus) | ||
| { | ||
| Logger.Trace(() => "Dropping redundant OnInputFocus call"); | ||
| return false; | ||
| } | ||
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| _lastInputFocus = hasFocus; | ||
| return true; | ||
| } | ||
| } | ||
| } | ||
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