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25 changes: 24 additions & 1 deletion CommunityBugFixCollection/PauseAnimatorUpdates.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.CompilerServices;

namespace CommunityBugFixCollection
{
Expand All @@ -12,6 +13,24 @@ internal sealed class PauseAnimatorUpdates : ResoniteBugFixMonkey<PauseAnimatorU
{
public override IEnumerable<string> Authors => Contributors.Banane9;

private class Float
{
public float Value;

public Float(float value)
{
Value = value;
}

public Float()
{
Value = 0f;
}
}


private static readonly ConditionalWeakTable<Animator, Float> _hasChangedPlayhead = new();

private static bool Prefix(Animator __instance)
{
if (!Enabled)
Expand All @@ -22,9 +41,11 @@ private static bool Prefix(Animator __instance)
if (!__instance._fieldMappersValid)
__instance.GenerateFieldMappers();

if (__instance.IsPlaying)

if (_hasChangedPlayhead.GetOrCreateValue(__instance).Value != __instance._playback.Position)
{
var position = __instance.Position;
_hasChangedPlayhead.GetOrCreateValue(__instance).Value = __instance.Position;

foreach (var fieldMapper in __instance._fieldMappers)
fieldMapper.Set(position);
Expand All @@ -33,4 +54,6 @@ private static bool Prefix(Animator __instance)
return false;
}
}


}
1 change: 1 addition & 0 deletions Directory.Build.props
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,7 @@
<ResonitePath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Resonite\')">C:\Program Files (x86)\Steam\steamapps\common\Resonite</ResonitePath>
<ResonitePath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/Resonite/')">$(HOME)/.steam/steam/steamapps/common/Resonite</ResonitePath>
<ResonitePath Condition="Exists('D:/Files/Games/Resonite/app/')">D:/Files/Games/Resonite/app</ResonitePath>
<ResonitePath Condition="Exists('D:\SteamLibrary\\steamapps\common\Resonite\')">D:\SteamLibrary\\steamapps\common\Resonite\</ResonitePath>
<ResonitePath Condition="Exists('G:\SteamLibrary\steamapps\common\Resonite')">G:\SteamLibrary\steamapps\common\Resonite</ResonitePath>
</PropertyGroup>
</Project>