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  • Commodore 64 gamedocs complete (208 pages) 10 per-game pages for the C64 bundle. 21 platforms / 208 pages now done. 7 sub-systems remaining: C16, Plus/4, C128, MSX1, MSX2, CoCo, DOS. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed Jun 7, 2026
  • jsvecx alternate entry points pruned (07/06/2026) Update wiki notes to reflect that seamless.html / rtm.html / vectrex.html no longer ship — only index.html is left. The "JSVecX seamless.html only works inside an iframe" gotcha is kept as a historical note so future upstream re-imports remember to drop those files again. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed Jun 7, 2026
  • Sync wiki to current bundle state (doc-audit) - Emulators.md intro listed 8 EmulatorJS bundles share `_shared-ejs/`; actual count is 9 (7 VICE + coleco + jsnes — FCEUmm migration was missed in this line). Fixed. - Emulators.md "Total shared dir: ~9 MB" → actual 11 MB. - Roadmap.md + File-Structure.md shared-EJS lines were missing FCEUmm from the core list and quoted the pre-FCEUmm savings figure. - File-Structure.md jsvecx "~100 ROMs total" → actual ~500 (24 commercial + ~470 homebrew/demo). Mirrors the matching repo doc-sync commit. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed Jun 7, 2026
  • Commodore MAX Machine gamedocs complete (198 pages) 8 per-game pages for the MAX bundle (commercial library is ~27 carts total; bundle is the curated 8). 20 platforms / 198 pages now done. 8 sub-systems remaining: C64, C16, Plus/4, C128, MSX1, MSX2, CoCo, DOS. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed Jun 7, 2026
  • Commodore VIC-20 gamedocs complete (190 pages)

    @Retro-Jack Retro-Jack committed Jun 7, 2026
  • Commodore PET gamedocs complete (180 pages)

    @Retro-Jack Retro-Jack committed Jun 7, 2026
  • Amstrad CPC gamedocs complete (170 pages)

    @Retro-Jack Retro-Jack committed Jun 6, 2026
  • Refresh gamedocs progress; expand ZX80 rejection chain

    @Retro-Jack Retro-Jack committed Jun 6, 2026
  • Sync wiki with current state: gamedocs tally + ATTRIBUTION.md - Home: add "In the repo" section linking README, CHANGELOG, ATTRIBUTION - Emulators: gamedocs progress 11 platforms / 110 pages (was 2) - Roadmap: same gamedocs update; clarify controls-link wiring (javatari/js7800/atari800 don't need it); bezel curation note with attribution status - File-Structure: add ATTRIBUTION.md to root layout Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed Jun 6, 2026
  • Wiki: Odyssey² shipped; menu-sweep done; counts 24→25 / 27→28 - Roadmap: move Odyssey² out of "Open placeholders" into the shipped table (now 25 dirs / 28 sub-systems); mark the menu-reformat sweep as ✅ complete (all 609 echo rows verify at 45 chars). - Emulators: bump counts; add odyssey2 main row + URL-pattern row; drop the "placeholder sub-systems" line that listed Odyssey²; add a long gotcha for the EJS-vs-vanilla-libretro mismatch + the standalone build pipeline. - File-Structure: add odyssey2 row. - Virtual-Filesystem: replace the ODYSSEY2 placeholder row with the real entry; drop the "(no emulator yet)" footnote; bump count. - Home / Project-Overview: bump 24/27 → 25/28 counts; include Odyssey² in the platform roll-call. Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed Jun 5, 2026
  • Remove Genesis refs, 4-col menu format, sub-system counts 28→27 Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed Jun 4, 2026
  • Update wiki: fix stale counts, add C128, update NES emulator info, add gamedocs mention - Fix emulator/sub-system counts across all pages (was 27/27, now 25/28) - Apple ][ disk count 9 → 10 (Archon added) - NES entry updated: jsnes v2.1.0 → EmulatorJS + FCEUmm - Controls reference section: document gamedocs pages replacing controls.html - Virtual-Filesystem: remove Archimedes + Atari ST from tree, add C128 row - File-Structure: add C128 to per-emulator table - Shared-EJS note: include NES (FCEUmm) in shared framework list Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 28, 2026
  • Add Apple I, gamedocs, fix duplicate C64 row in Emulators Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 27, 2026
  • Add BBC Master, update ACORN grouping, fix platform count to 27 Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 26, 2026
  • Update wiki: add Electron, remove Apple I/Atom/Archimedes/ST/Amiga refs Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 26, 2026
  • Update Apple I to 10-game standard recipe Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 26, 2026
  • Add Apple I and Apple ][+ to emulators table and virtual filesystem Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 26, 2026
  • Replace CP437 box-drawing with Unicode across all wiki pages Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 25, 2026
  • Update CPC (cap32 → floooh tiny8bit), add BASIC entries, note genx-frame.css - Emulators.md: amstradcpc row now points to floooh tiny8bit WASM; new URL-pattern entries for amstradcpc + intellivision; DESKTOP-vs-PROMPT section names SPECTRUM/ZX81/CPC BASIC entries - File-Structure.md: _shared dir lists new genx-frame.css + noscript + game-loader helpers; amstradcpc rows updated to tiny8bit - Virtual-Filesystem.md: HOMECOMP→CPC row updated (tiny8bit, Sorcery→ Elite, BASIC = Locomotive) Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 20, 2026
  • Amstrad CPC added: 24 emulators / 26 sub-systems Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 20, 2026
  • Update menu hierarchy docs: single-platform manufacturers flattened Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 20, 2026
  • Remove "self-hosted" / "self-hosting" wording wiki-wide Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 20, 2026
  • Intellivision added: 23 emulators / 25 sub-systems; placeholder count -> 1 (Odyssey²) Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 19, 2026
  • Odyssey² in placeholder note Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 19, 2026
  • ColecoVision added: 22 emulators / 24 sub-systems; placeholders down to INTV + ODYSSEY2 Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 19, 2026
  • C128 (7th VICE sub-system) + shared-EJS refactor + RUN/STOP softkey note - 20→21 emulators, 22→23 sub-systems - Add C128 to all per-system tables, tree diagrams, and VICE input prose - "All seven VICE-family bundles" + "six with a joystick port" everywhere - Document RUN/STOP remap (Scroll Lock + Pause/Break + soft button) - Note that VICE bundles share emulators/_shared-ejs/ Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 19, 2026
  • Wiki refresh: 20 emulators / 22 sub-systems, VICE family rows, fix stale c64 iframe description - Home: bump '15 self-hosted emulator suites (16 sub-systems)' → '20 / 22'. - Project Overview: rewrite the platform list, replace the single 'Commodore 64' entry with 'the full Commodore VICE family — PET, VIC-20, MAX Machine, Commodore 64, C16, Plus/4 (six sub-systems off three VICE libretro cores)'. - File Structure: add the five new VICE dirs (pet/vic20/max/c16/plus4) to the tree. Per-emulator table: fix the stale c64 row that still described the archive.org iframe wrapper from before the EmulatorJS switch; add the five new VICE rows; document per-game model field + Ultimax / C16-mode option specifics; add _shared/ note for the NumLock warning JS. - Emulators: bump emulator count, add six VICE rows to the main table, document the shared VICE URL pattern with the per-game model field + the unified keyboardInput / vice_joyport_type='1' (Numpad) input config, flag the EJS framework duplication / shared-EJS refactor pending. Controls-pages count '14' → '20'. - Virtual Filesystem: expand the COMMODRE tree row from '(C64)' to all six VICE sub-systems, bump '16 self-hosted' → '22 self-hosted', add per-sub-system rows for PET / VIC-20 / MAX / C16 / Plus/4 to the backing-emulator table, add a paragraph describing the unified VICE input config + the NumLock warning banner. Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 18, 2026
  • Integration recipe: list four external-call patterns to strip before deploy Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 17, 2026
  • C64 is no longer a placeholder / archive.org iframe Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 17, 2026
  • C64 self-hosted via EmulatorJS + VICE x64 (not iframe) Updated C64 row in Emulators table from "iframe to archive.org" to "EmulatorJS + VICE x64 self-hosted". Rewrote the old 'EmulatorJS dropped' gotcha to document the EJS_pathtodata absolute-path workaround that makes it usable. Co-Authored-By: Claude <noreply@anthropic.com>

    @Retro-Jack Retro-Jack committed May 17, 2026