Commodore 64 gamedocs complete (208 pages)
10 per-game pages for the C64 bundle. 21 platforms / 208 pages
now done. 7 sub-systems remaining: C16, Plus/4, C128, MSX1, MSX2,
CoCo, DOS.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
jsvecx alternate entry points pruned (07/06/2026)
Update wiki notes to reflect that seamless.html / rtm.html / vectrex.html
no longer ship — only index.html is left. The "JSVecX seamless.html only
works inside an iframe" gotcha is kept as a historical note so future
upstream re-imports remember to drop those files again.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Sync wiki to current bundle state (doc-audit)
- Emulators.md intro listed 8 EmulatorJS bundles share `_shared-ejs/`;
actual count is 9 (7 VICE + coleco + jsnes — FCEUmm migration was
missed in this line). Fixed.
- Emulators.md "Total shared dir: ~9 MB" → actual 11 MB.
- Roadmap.md + File-Structure.md shared-EJS lines were missing FCEUmm
from the core list and quoted the pre-FCEUmm savings figure.
- File-Structure.md jsvecx "~100 ROMs total" → actual ~500
(24 commercial + ~470 homebrew/demo).
Mirrors the matching repo doc-sync commit.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Commodore MAX Machine gamedocs complete (198 pages)
8 per-game pages for the MAX bundle (commercial library is
~27 carts total; bundle is the curated 8). 20 platforms /
198 pages now done. 8 sub-systems remaining: C64, C16, Plus/4,
C128, MSX1, MSX2, CoCo, DOS.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Commodore VIC-20 gamedocs complete (190 pages)
Commodore PET gamedocs complete (180 pages)
Amstrad CPC gamedocs complete (170 pages)
Refresh gamedocs progress; expand ZX80 rejection chain
Sync wiki with current state: gamedocs tally + ATTRIBUTION.md
- Home: add "In the repo" section linking README, CHANGELOG, ATTRIBUTION
- Emulators: gamedocs progress 11 platforms / 110 pages (was 2)
- Roadmap: same gamedocs update; clarify controls-link wiring
(javatari/js7800/atari800 don't need it); bezel curation note
with attribution status
- File-Structure: add ATTRIBUTION.md to root layout
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Wiki: Odyssey² shipped; menu-sweep done; counts 24→25 / 27→28
- Roadmap: move Odyssey² out of "Open placeholders" into the shipped
table (now 25 dirs / 28 sub-systems); mark the menu-reformat sweep
as ✅ complete (all 609 echo rows verify at 45 chars).
- Emulators: bump counts; add odyssey2 main row + URL-pattern row;
drop the "placeholder sub-systems" line that listed Odyssey²; add
a long gotcha for the EJS-vs-vanilla-libretro mismatch + the
standalone build pipeline.
- File-Structure: add odyssey2 row.
- Virtual-Filesystem: replace the ODYSSEY2 placeholder row with the
real entry; drop the "(no emulator yet)" footnote; bump count.
- Home / Project-Overview: bump 24/27 → 25/28 counts; include
Odyssey² in the platform roll-call.
Co-Authored-By: Claude <noreply@anthropic.com>
Remove Genesis refs, 4-col menu format, sub-system counts 28→27
Co-Authored-By: Claude <noreply@anthropic.com>
Update wiki: fix stale counts, add C128, update NES emulator info, add gamedocs mention
- Fix emulator/sub-system counts across all pages (was 27/27, now 25/28)
- Apple ][ disk count 9 → 10 (Archon added)
- NES entry updated: jsnes v2.1.0 → EmulatorJS + FCEUmm
- Controls reference section: document gamedocs pages replacing controls.html
- Virtual-Filesystem: remove Archimedes + Atari ST from tree, add C128 row
- File-Structure: add C128 to per-emulator table
- Shared-EJS note: include NES (FCEUmm) in shared framework list
Co-Authored-By: Claude <noreply@anthropic.com>
Add Apple I, gamedocs, fix duplicate C64 row in Emulators
Co-Authored-By: Claude <noreply@anthropic.com>
Add BBC Master, update ACORN grouping, fix platform count to 27
Co-Authored-By: Claude <noreply@anthropic.com>
Update wiki: add Electron, remove Apple I/Atom/Archimedes/ST/Amiga refs
Co-Authored-By: Claude <noreply@anthropic.com>
Update Apple I to 10-game standard recipe
Co-Authored-By: Claude <noreply@anthropic.com>
Add Apple I and Apple ][+ to emulators table and virtual filesystem
Co-Authored-By: Claude <noreply@anthropic.com>
Replace CP437 box-drawing with Unicode across all wiki pages
Co-Authored-By: Claude <noreply@anthropic.com>
Update CPC (cap32 → floooh tiny8bit), add BASIC entries, note genx-frame.css
- Emulators.md: amstradcpc row now points to floooh tiny8bit WASM; new
URL-pattern entries for amstradcpc + intellivision; DESKTOP-vs-PROMPT
section names SPECTRUM/ZX81/CPC BASIC entries
- File-Structure.md: _shared dir lists new genx-frame.css + noscript +
game-loader helpers; amstradcpc rows updated to tiny8bit
- Virtual-Filesystem.md: HOMECOMP→CPC row updated (tiny8bit, Sorcery→
Elite, BASIC = Locomotive)
Co-Authored-By: Claude <noreply@anthropic.com>
Amstrad CPC added: 24 emulators / 26 sub-systems
Co-Authored-By: Claude <noreply@anthropic.com>
Update menu hierarchy docs: single-platform manufacturers flattened
Co-Authored-By: Claude <noreply@anthropic.com>
Remove "self-hosted" / "self-hosting" wording wiki-wide
Co-Authored-By: Claude <noreply@anthropic.com>
Intellivision added: 23 emulators / 25 sub-systems; placeholder count -> 1 (Odyssey²)
Co-Authored-By: Claude <noreply@anthropic.com>
Odyssey² in placeholder note
Co-Authored-By: Claude <noreply@anthropic.com>
ColecoVision added: 22 emulators / 24 sub-systems; placeholders down to INTV + ODYSSEY2
Co-Authored-By: Claude <noreply@anthropic.com>
C128 (7th VICE sub-system) + shared-EJS refactor + RUN/STOP softkey note
- 20→21 emulators, 22→23 sub-systems
- Add C128 to all per-system tables, tree diagrams, and VICE input prose
- "All seven VICE-family bundles" + "six with a joystick port" everywhere
- Document RUN/STOP remap (Scroll Lock + Pause/Break + soft button)
- Note that VICE bundles share emulators/_shared-ejs/
Co-Authored-By: Claude <noreply@anthropic.com>
Wiki refresh: 20 emulators / 22 sub-systems, VICE family rows, fix stale c64 iframe description
- Home: bump '15 self-hosted emulator suites (16 sub-systems)' → '20 / 22'.
- Project Overview: rewrite the platform list, replace the single
'Commodore 64' entry with 'the full Commodore VICE family — PET,
VIC-20, MAX Machine, Commodore 64, C16, Plus/4 (six sub-systems off
three VICE libretro cores)'.
- File Structure: add the five new VICE dirs (pet/vic20/max/c16/plus4)
to the tree. Per-emulator table: fix the stale c64 row that still
described the archive.org iframe wrapper from before the EmulatorJS
switch; add the five new VICE rows; document per-game model field
+ Ultimax / C16-mode option specifics; add _shared/ note for the
NumLock warning JS.
- Emulators: bump emulator count, add six VICE rows to the main table,
document the shared VICE URL pattern with the per-game model field
+ the unified keyboardInput / vice_joyport_type='1' (Numpad) input
config, flag the EJS framework duplication / shared-EJS refactor
pending. Controls-pages count '14' → '20'.
- Virtual Filesystem: expand the COMMODRE tree row from '(C64)' to all
six VICE sub-systems, bump '16 self-hosted' → '22 self-hosted', add
per-sub-system rows for PET / VIC-20 / MAX / C16 / Plus/4 to the
backing-emulator table, add a paragraph describing the unified VICE
input config + the NumLock warning banner.
Co-Authored-By: Claude <noreply@anthropic.com>
Integration recipe: list four external-call patterns to strip before deploy
Co-Authored-By: Claude <noreply@anthropic.com>
C64 is no longer a placeholder / archive.org iframe
Co-Authored-By: Claude <noreply@anthropic.com>
C64 self-hosted via EmulatorJS + VICE x64 (not iframe)
Updated C64 row in Emulators table from "iframe to archive.org"
to "EmulatorJS + VICE x64 self-hosted". Rewrote the old
'EmulatorJS dropped' gotcha to document the EJS_pathtodata
absolute-path workaround that makes it usable.
Co-Authored-By: Claude <noreply@anthropic.com>