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Doc-sync: Model 100 across the remaining wiki spots The platform-add sync the story-page commit didn't cover — Home count, Roadmap (In-scope list + Shipped table row + gamedoc-count line), Project Overview (no-save-button list + count + Tandy lineup), File Structure (tree + layout table + shared-CSS count), Virtual Filesystem (Tandy menu row). Counts now 19 engines / 33 sub-systems / 327 gamedocs / 360 shared-CSS pages. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Doc sync (July 6th): gamedoc/page counts 317/349, JtyOne typed-command tally, 1K Chess sub-menu
Roadmap: record Vectrex rejection (jsvecx AY sound below accuracy bar)
Platform swap: Vectrex out, Sega Master System in (counts, tables, trees)
Wiki: correct gamedoc page counts (321→317, 353→349)
Tidy sourcing wording across emulator pages
Sync wiki to the post-split bundle layout Updated File Structure, Project Overview, Emulators, Roadmap, Virtual Filesystem, and the atari800 / jsbeeb / WebMSX engine pages to name the per-machine bundles (atari400/atari800, msx1/msx2, bbcmicro/bbcmaster) and drop the stale "share one build" / ?machine= claims. Added a Packages pointer on Home. Historical done-logs left intact.
Doc sync: fix stale CSS page count (305->350); note controls-accuracy pass File-Structure: the shared genx-controls.css now serves 350 pages (321 gamedocs + 29 controls.html), not 305. Roadmap: noted the 23/06/2026 gamedoc controls re-verification (standalone bundles had guessed keys; EmulatorJS bundles were already correct).
Doc sync: fill TRS-80 gaps missed by the original sync Roadmap scope list + shipped table + gamedoc count (321 pages / 32 sub-systems); Project-Overview save-state list; File-Structure tree + layout table. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add TRS-80 Model I (sdltrs) emulator page; bump counts to 19/32 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Audit doc sync (wiki): 7800 ProSystem migration, counts, bezels, WebMSX - Replace Emulator-JS7800 page with Emulator-EmulatorJS-7800-ProSystem (migrated to EmulatorJS + prosystem); fix index + sibling links - Engine count 19->18; EJS shared bundles 9/12 -> 13 (+prosystem core) - Bezels: every platform now bezeled (drop "three staging") - Rewrite WebMSX page for the stock-wmsx.js rebuild + Sinclair bezel - js7800 file-structure / VFS rows to EmulatorJS + ProSystem Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Docs: intellivision->intv, amstradcpc->cpc, cd emulators->cd systems Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Docs: emulators/ -> systems/ paths (dir renamed in main repo) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add Sega Game Gear wiki page; Roadmap handhelds shipped; 8-bit-feel scope Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Roadmap: C128 scaleY hack retired (nightly core) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
VICE family: document the shared Commodore 1084S bezel Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Stella bezel: console-TV swap, updated coords + canvas fit Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2600 CRT bezel: 70s.png wired (first EJS-bundle bezel) Bezel count five -> six (70s/stella). Document the EJS-bezel technique on the Stella page and the Roadmap thread: EJS player in the screen hole + height-only canvas stretch — the template for bezeling the rest of the EJS family. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Sync EJS-bundle count to nine (Stella added) Eight -> Nine across Project-Overview / Emulators / Roadmap / File-Structure; add Stella to the cores list; refresh File-Structure's bezel line to the five wired (PC/Acorn/Pet/Amstrad/80s). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2600 migrated Javatari -> EmulatorJS + Stella New Emulator-Stella page (with the migration rationale); remove Emulator-Javatari. Engine count 20->19 across Home/Project-Overview/ Roadmap/Emulators. Repoint File-Structure / Virtual-Filesystem / Roadmap table to stella/. Reword WebMSX/JS7800 Javatari mentions. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
jsbeeb gamedocs wired: update Roadmap thread + bundle layout Mark the jsbeeb per-game gamedoc orphans resolved (genx-gamedoc-link.js, 11/06/2026) and document the disc-filename→key link rewrite on the jsbeeb page. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Doc sync: bezel count, atari800 bezel story, remove fictional _genxGameKey Five bezels now wired (add 80s.png/atari800). Document the atari800 stretch-to-fill video args. Correct the controls-link wiring thread: the _genxGameKey stash never existed; amstradcpc/jtyone resolve because their URL rewrite sits behind an awaited fetch. Flag jsbeeb's 20 per-game gamedocs as runtime orphans. Fix the atari800 bundle-layout listing. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Sync engine/core counts to 20/4 after PET migration; drop false PETSCII C64 claim Engine count went 19 -> 20 (pet2001 is now a standalone engine, no longer riding EmulatorJS). Updated Home, Project-Overview, Roadmap, Emulators, Emulator-VICE-family, File-Structure. Also corrected the "PETSCII Robots playable in the C64 version" line — it isn't shipped on any sub-system. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Scrub VICE xpet references across wiki after PET migration Roadmap, File-Structure, Virtual-Filesystem, and the EJS-NES-FCEUmm gotcha now describe the PET as running on Thomas Skibo's pet2001 (vanilla JS) rather than EmulatorJS + VICE xpet. The VICE family article and Emulators index already received the migration update. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Roadmap: tidy wallpaper line
Audit sync — bezel landing on prompt, wallpaper, odyssey2 layout fix - Roadmap: bezel item moves from 'planned' to 'first one landed (PC on prompt)' with the three-layer recipe sketch; remaining per-emulator pass still blocked. New entry for the 70s wallpaper. - Project-Overview: drop Tseng video BIOS line from the POST flow description (matches what init.js actually renders now). - File-Structure: _shared/ description acknowledges that the shared CSS is used by 305 pages (controls + gamedocs), not just controls. Adds bezels/ and textures/ subdirs to the tree. - Odyssey²: drop controls.html from the bundle layout — the file was never created; the corner link goes straight to gamedocs because every launch carries ?game=<key>.
Rewrite wiki in casual journey-style voice 19 new per-engine articles (one per emulator) + Emulators.md slimmed to an index linking them. Eight existing pages (Home, Project-Overview, File-Structure, Virtual-Filesystem, Commands, Font-System, Customising-the-Filesystem, Roadmap) rewritten in the same voice. Same coverage; project-narrative framing. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Sync wiki to 28 sub-systems (TI-99/4A added) Virtual-Filesystem: bumped sub-system count 27 → 28. File-Structure: added js99er row to tree + per-bundle table. Roadmap: removed TI-99/4A from "Plausible (still to go)" list — it's shipped now; the gamedocs-sweep line already counted it. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Bump for TI-99/4A platform 25 emulator dirs / 28 sub-systems. Gamedocs sweep stays complete at 281 pages. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Gamedocs sweep complete — 27 sub-systems, 271 pages Tandy CoCo finishes the per-game gamedocs sweep. Every sub-system that ships games on the site now has researched instruction pages. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>