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@Patryk26g Patryk26g commented Jan 2, 2026

Adds new ice snowflakes floating chunks to ice patches.

Adds new way to configurate chunks' collsion shapes by providing more then one path to collision shape with position and rotation in radians (so that primitive shapes translate properly).

Adds new shader based on crystal shader but without transparency so that the cell is not displayed on top of chunk when in reality it is underneath

closes #6388

Progress Checklist

Note: before starting this checklist the PR should be marked as non-draft.

  • PR author has checked that this PR works as intended and doesn't
    break existing features:
    https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
    (this is important as to not waste the time of Thrive team
    members reviewing this PR)
  • Initial code review passed (this and further items should not be checked by the PR author)
  • Functionality is confirmed working by another person (see above checklist link)
  • Final code review is passed and code conforms to the
    styleguide.

Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author. Merging must follow our
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@Patryk26g Patryk26g marked this pull request as draft January 2, 2026 15:53
@Patryk26g Patryk26g marked this pull request as ready for review January 2, 2026 16:17
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Implement new ice chunks into the game

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