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feat: support for custom note meshes#96

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nyuwaea merged 2 commits into
Rhythia:indevfrom
xWalfie-SMR:feat/note-mesh
May 29, 2026
Merged

feat: support for custom note meshes#96
nyuwaea merged 2 commits into
Rhythia:indevfrom
xWalfie-SMR:feat/note-mesh

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loads the meshes from SkinManager instead of being hardcoded, this also changes the .obj list from being hardcoded to square and squircle to being fetched dynamically from filenames

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this addresses #72

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nevermind, this addresses #67

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nyuwaea commented May 28, 2026

Nice, the only changes I would recommend are with LegacyRenderer, you should move the method under _Process and make it private, as well as add it to the signal via C# instead of Godot (SkinManager.Instance.Loaded += onSkinLoaded;) in order to keep consistent with the rest of the project.

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nyuwaea commented May 29, 2026

Thank you!

@nyuwaea nyuwaea merged commit 5dcf215 into Rhythia:indev May 29, 2026
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@xWalfie-SMR xWalfie-SMR deleted the feat/note-mesh branch May 29, 2026 18:03
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2 participants