This is an async Python library for Satisfactory dedicated server's APIs.
This work is based off the official documentation that is provided with the game files or is also available on the official wiki
Lightweight API (docs)
This API should be used to poll the server state before making most of the https requests
No errors are raised but you must check if the query was succesful
from aiosatisfactory import SatisfactoryServer
import asyncio, time
async def main():
server = SatisfactoryServer("server.ip")
query = await server.lightweight.query(time.time_ns())
print(query.response.SubStates)
asyncio.run(main())Https API (docs)
This API requires the session parameter to be set in the SatisfactoryServer constructor
It does raise an ErrorResponse exeption if the function you try to execute fails
import asyncio, aiohttp
from aiosatisfactory import SatisfactoryServer
from aiosatisfactory.https.models import ErrorResponse
async def main():
async with aiohttp.ClientSession() as session:
client = SatisfactoryServer("server.ip", session=session)
try:
response = await client.https.api.health_check()
print(response.health)
except ErrorResponse as e:
print(f"Error: {e.error_code, e.error_message, e.error_details}")
asyncio.run(main())The Https API provides the value of active_schematic and game_phase as some internal strings, this class provides translations to the proper display names
import asyncio, aiohttp
from aiosatisfactory import SatisfactoryServer
from aiosatisfactory.https.models import ErrorResponse
async def main():
async with aiohttp.ClientSession() as session:
client = SatisfactoryServer("server.ip", session=session, api_token="your_api_token")
try:
response = await client.https.api.query_server_state()
print(client.mappings.game_phase(response.game_phase))
print(client.mappings.schematic(response.active_schematic))
except ErrorResponse as e:
print(f"Error: {e.error_code, e.error_message, e.error_details}")
asyncio.run(main())