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Setup Slow Burn
For worlds meant to last months. The first weeks feel like a gentle Casual world, then the apocalypse tightens in steps: hordes every 10 days, blood moons from day 30, hungry zombies from day 60, and zombies that break, build, and climb from day 100 onward. Full strength arrives on day 201.
Read Before You Start if this is your first guide.
Run these in order:
/za preset casual
/za scaling startday 0
/za scaling maxday 200
/za scaling steps 10
/za scaling extrazombies 6
/za scaling speed 0.25
/za scaling health 20
/za scaling armorchance 0.5
/za scaling weaponchance 0.35
/za events interval 10
/za events chance 1
/za events duration 10
/za bloodmoon startday 30
/za hunt on
/za hunt startday 60
/za breaking on
/za breaking startday 100
/za placing on
/za placing startday 120
/za towering on
/za towering startday 150-
preset casualgives the gentle start: small waves, a 10-day daylight grace, no baby zombies, and scaling from day 10. - The
scalinglines stretch difficulty over 200 days, raise it in steps every 10 days, and set higher end-game bonuses than Casual.startday 0replaces Casual's day-10 start so the first step lands right after the first horde. - The
eventslines make every 10th day a full-night horde, so the steps line up: each horde is followed the next morning by a strength step. -
hunt,breaking,placing, andtoweringturn on now but wait for their start days.
Edit with the server stopped. Start from the Casual values listed in Casual Co-op, then change these:
# [scaling]
scalingStartDay = 0
maxScalingDay = 200
scalingStepDays = 10
maxExtraZombiesPerWave = 6
maxSpeedBoost = 0.25
maxHealthBoost = 20
maxArmorChance = 0.5
maxWeaponChance = 0.35
# [horde]
hordeIntervalDays = 10
hordeStartChance = 1.0
hordeDurationMinutes = 10
# [bloodmoon]
bloodMoonStartDay = 30
# [nightspawning]
maxNightZombiesPerPlayer = 0
# [animalhunting]
enableAnimalHunting = true
huntStartDay = 60
# [blockbreaking]
enableZombieBlockBreaking = true
zombieBlockBreakingStartDay = 100
# [blockplacing]
enableZombieBlockPlacing = true
zombieBlockPlacingStartDay = 120
# [towering]
enableZombieTowering = true
zombieToweringStartDay = 150| Day | What changes |
|---|---|
| 0 to 9 | Single zombies at night only. Lit areas are safe. |
| 10 | Daytime waves begin. First horde at dusk. |
| 11, 21, 31, ... | Zombies get a little faster, tougher, and better equipped, and waves a little bigger, the morning after each horde. |
| 30 | Random blood moons become possible (5% of nights). |
| 60 | Zombies start hunting animals and growing stronger by eating. Fence and light your farms. |
| 100 | Zombies break weak blocks (dirt, glass, wood, doors) to reach players. |
| 120 | Zombies place cobblestone steps and fill gaps. |
| 150 | Zombies stack on each other to climb walls. |
| 201 | Full strength: +25% speed, +20 health (10 hearts), half of all zombies armored, 35% armed, and 6 extra zombies per wave. |
Hordes stay mild Casual hordes (twice the chance, 3 zombies per wave, checked every 1.5 seconds), but the extra zombies from scaling make them bigger over time. The cap of 30 zombie-class mobs around each player still applies.
-
Do not use vanilla
/time set. It resets the day counter to 0 and the whole progression with it. Use/time add <ticks>. If it happens,/za day set <day>puts the day back without moving the clock. -
Check progress with
/za dayand/za scaling. - Updating the mod keeps your settings. They live in the config file, and settings added by a new version arrive with their defaults. Read the Release Notes first.
- Back up before day 100, when zombies start changing blocks.
| To make it... | Run |
|---|---|
| Progress twice as fast |
/za scaling maxday 100, then halve every start day above |
| Progress slower | /za scaling maxday 365 |
| Keep getting harder after day 201 |
/za scaling endless 1 (+1% strength per day, forever) |
| Keep blocks safe forever |
/za breaking off and /za placing off
|
| Sieges on horde nights before the start days |
/za breaking events on (same for placing and towering) |
| Make later hordes count more | /za events amount 6 |
| More blood moons later on |
/za bloodmoon chance 0.15 when the time comes |
| Let tower zombies stand | /za towering pose stand |
| Zombie horses after hunts |
/za hunt zombifyhorses on and /za hunt ridehorses on
|
| Modded armor in the late tiers | Hold the item and run /za gear add 4, then /za gear preview 4
|
| Test day 150 on a copy of the world | /za day set 150 |
/za preset casual (or standard) restores the wave, event, and scaling base values, including the blood moon start day. Then:
/za scaling steps 0
/za scaling extrazombies 0
/za scaling endless 0
/za hunt off
/za breaking off
/za placing off
/za towering offZombie Apocalypse Addon by Rique | Repository | Issues
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Setup guides
- Casual Co-op
- Hardcore Apocalypse
- Night-Only Zombies
- Event Nights
- Siege and Base Defense
- Slow-Burn World
- Big Server Performance
- Modpacks
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