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Commands
Anyone can use /za, /zombieapocalypse, /zhelp, and /zstats to read status, help, and kill totals. Preset changes, setting changes, event controls, /zstats clear, and other admin actions require OP level 2.
Run /za first. It is the shortest way to understand the current setup.
| Command | What it does |
|---|---|
/za |
Shows the short gameplay dashboard. |
/za status |
Shows the same dashboard. |
/zombieapocalypse |
Long alias for /za. |
/za preset |
Lists the three safe gameplay presets. |
/za preset casual |
Applies lower pressure, day-10 daylight grace, no baby zombies, and light-protected bases. |
/za preset standard |
Applies the recommended default balance. |
/za preset hardcore |
Applies faster waves, larger events, and quicker scaling. |
/za config |
Shows the config path and sections normal servers should use. |
/za help |
Shows quick help. |
/za help <topic> |
Shows focused help for one system. |
/za commands |
Lists every command family. |
Presets change custom spawning, events, and basic difficulty scaling. They do not enable block breaking, block placing, or towering, and they do not overwrite advanced attribute values.
| Command | Topic |
|---|---|
/za help or /zhelp
|
Quick starting commands. |
/za help start |
Installation and first setup. |
/za help spawning |
Waves, intervals, light protection, and baby zombies. |
/za help events |
Hordes, blood moons, and morning titles. |
/za help difficulty |
Day counter and scaling. |
/za help bases |
Block breaking, placing, and towering. |
/za help admin |
Stats, cleanup, sunlight, and maintenance. |
/za help advanced |
Attributes and compatibility. |
/za help all |
Every command family. |
| Command | What it does | When to use it |
|---|---|---|
/za |
Shows the main dashboard. | First setup and quick checks. |
/za preset standard |
Applies the recommended balance. | Fast setup without editing TOML. |
/za help |
Shows short topic-based help. | When you forget where a setting belongs. |
/zcompat status |
Shows detected supported mods and compatibility safeguards. | First check for a mixed zombie modpack. |
/zdayspawn |
Shows important spawn settings and impossible-distance warnings. | First spawn troubleshooting step. |
/zscaling |
Shows day scaling status. | Check how strong zombies should be. |
/zhorde |
Shows event status. | Check hordes, blood moons, and multipliers. |
/zcleanup uninstall |
Clears leftovers and disables gameplay systems. | Before removing the mod temporarily. |
/zblockbreak status |
Shows zombie block-breaking rules. | Check whether zombies can damage bases. |
/zblockplace status |
Shows zombie block-placing rules. | Check whether zombies can build steps or bridges. |
/ztower status |
Shows zombie towering rules and its day gate. | Check whether a zombie crowd can climb over defenses. |
| Command | What it does |
|---|---|
/zhelp |
Shows built-in command help. |
/zburn <true/false> |
Controls whether zombies burn in daylight. true means they burn, false means they do not. |
/zkill |
Removes loaded zombie-class entities from loaded levels. |
/zcleanup |
Removes loaded zombie leftovers and resets apocalypse event state. |
/zcleanup uninstall |
Runs cleanup, disables the mod's gameplay systems, and saves those settings before removal. |
The defaults are the safest choice for most modpacks. Run /zcompat status before changing them.
| Command | What it does |
|---|---|
/zcompat |
Shows detected supported mods and active safeguards. |
/zcompat status |
Shows the same compatibility status. |
/zcompat modded <true/false> |
Toggles automatic recognition of modded Zombie subclasses. |
/zcompat difficulty <true/false> |
Toggles addon difficulty scaling for recognized modded zombies. |
/zcompat ai <true/false> |
Toggles addon block breaking, placing, and towering for recognized modded Zombie subclasses. |
/zcompat spawnrules <true/false> |
Lets external spawn-control mods approve or reject addon spawns. |
/zcompat externalai <true/false> |
Avoids duplicate addon AI where a supported mod owns zombie AI. |
/zcompat externaldifficulty <true/false> |
Avoids stacking addon difficulty with a supported difficulty mod. |
/zcompat doors <true/false> |
Respects each zombie's door-breaking permission. |
/zcompat equipment <true/false> |
Preserves weapons and armor already supplied by Minecraft or another mod. |
See Mod Compatibility for the supported-mod list, behavior details, and safe overrides.
| Command | What it does |
|---|---|
/zday |
Shows the current apocalypse day. |
/zday status |
Shows day and time-of-day. |
/zday set <day> |
Sets the apocalypse day counter. Event scheduling is reset if the day changed. |
Examples:
/zday status
/zday set 10| Command | What it does |
|---|---|
/zhorde start |
Starts a horde immediately. |
/zhorde stop |
Stops the active horde. |
/zhorde |
Shows horde, blood moon, and multiplier state. |
/zhorde status |
Shows horde, blood moon, and multiplier state. |
/zbloodmoon |
Starts a blood moon now if it is night, or queues one for tonight. |
| Command | What it does |
|---|---|
/zstats |
Shows your stats, or server summary from console. |
/zstats <player> |
Shows stats for a specific player. |
/zstats all |
Shows server totals. |
/zstats clear |
Admin-only. Clears tracked stats, cooldowns, and milestone advancement progress. |
| Command | What it does |
|---|---|
/zdayspawn |
Shows the important custom-spawn settings. |
/zdayspawn status |
Shows the same short status. |
/zdayspawn status all |
Shows every spawn-related toggle and advanced profile state. |
/zdayspawn on |
Enables custom zombie waves. |
/zdayspawn off |
Pauses custom zombie waves. |
/zdayspawn enabled <true/false> |
Turns custom spawning on or off. |
/zdayspawn chance <0.0-1.0> |
Spawn-wave chance each interval. 0.0 means never, 1.0 means every check. |
/zdayspawn interval <ticks> |
Normal spawn check interval. 20 ticks = 1 second. |
/zdayspawn eventinterval <ticks> |
Spawn interval during hordes and blood moons. |
/zdayspawn amount <1-50> |
Mobs attempted per successful wave. |
/zdayspawn attempts <1-40> |
Position attempts per mob. Higher fills waves better but costs more CPU. |
/zdayspawn max <1-500> |
Nearby zombie-class cap per player. |
/zdayspawn range <16-128> |
Horizontal spawn range around players. |
/zdayspawn mindist <8-64> |
Minimum spawn distance from players. |
/zdayspawn daylightstart <day> |
Delays daytime custom spawning until a chosen day. |
/zdayspawn maxlight <-1-15> |
Maximum block light for custom spawns. -1 ignores block light. |
/zdayspawn sky <true/false> |
Requires open sky for overworld custom spawns. |
/zdayspawn babychance <0.0-1.0> |
Baby zombie chance. 0.0 disables new baby zombie-class spawns. |
/zdayspawn daycounter <true/false> |
Toggles morning day-counter titles. |
/zdayspawn horde <true/false> |
Toggles scheduled horde events. |
/zdayspawn hordechance <0.0-1.0> |
Scheduled horde chance. |
/zdayspawn bloodmoon <true/false> |
Toggles random blood moons. |
/zdayspawn scaling <true/false> |
Toggles day-based scaling. |
/zdayspawn attributes <true/false> |
Toggles advanced attribute modifiers. |
/zdayspawn attributescaling <true/false> |
Toggles whether attributes scale with world day difficulty. |
/zdayspawn variantprofiles <true/false> |
Toggles per-zombie-type attribute profiles. |
/zdayspawn contextprofiles <true/false> |
Toggles biome and dimension attribute multipliers. |
/zdayspawn nightboost <true/false> |
Toggles night spawn chance boost. |
/zdayspawn variants <true/false> |
Toggles zombie variants. |
/zdayspawn biomes <true/false> |
Toggles biome spawn modifiers. |
/zdayspawn nether <true/false> |
Allows custom spawning in the Nether. |
/zdayspawn end <true/false> |
Allows custom spawning in the End. |
/zdayspawn cooldown <true/false> |
Toggles death cooldown spawn relief. |
/zdayspawn effects <true/false> |
Toggles spawn particles and sounds. |
/zdayspawn debug <true/false> |
Toggles debug logging. Keep off unless troubleshooting. |
Block breaking is disabled by default. The safe defaults also protect containers, modded machines, light sources, tool-required blocks, and unbreakable blocks.
| Command | What it does |
|---|---|
/zblockbreak |
Shows all current block-breaking settings. |
/zblockbreak status |
Shows all current block-breaking settings. |
/zblockbreak on |
Enables block breaking while keeping its configured start day. |
/zblockbreak off |
Disables block breaking. |
/zblockbreak dayone |
Enables block breaking and sets its start day to 0. |
/zblockbreak enabled <true/false> |
Turns zombie block breaking on or off. |
/zblockbreak startday <0-3650> |
Sets the first day zombies may break blocks. |
/zblockbreak interval <20-72000> |
Sets ticks between attempts for each zombie. 20 ticks = 1 second. |
/zblockbreak chance <0.0-1.0> |
Sets the chance that a scheduled attempt runs. |
/zblockbreak range <1-4> |
Sets how far ahead a zombie checks. 1 is safest. |
/zblockbreak hardness <0.0-50.0> |
Sets the maximum block hardness zombies can break. |
/zblockbreak drops <true/false> |
Controls whether broken blocks drop items. |
/zblockbreak target <true/false> |
Requires a living target before breaking. |
/zblockbreak obstacle <true/false> |
Requires a collision or blocked line of sight. |
/zblockbreak mobgriefing <true/false> |
Makes mobGriefing and loader protection events control breaking. |
/zblockbreak containers <true/false> |
Allows or protects containers and block entities. |
/zblockbreak toolblocks <true/false> |
Allows or protects blocks that require the correct tool. |
/zblockbreak lights <true/false> |
Allows or protects light-emitting blocks. |
Safer example for a world where zombies start damaging soft walls on day 20:
/zblockbreak on
/zblockbreak startday 20
/zblockbreak range 1
/zblockbreak hardness 2.0
/zblockbreak drops falseBlock placing is disabled by default. When enabled, zombies can fill a one-block-deep gap or place a one-block step. They cannot place floating blocks, blocks with inventories, unsafe materials, blocks in unloaded chunks, or blocks on top of entities.
| Command | What it does |
|---|---|
/zblockplace |
Shows all current block-placing settings. |
/zblockplace status |
Shows all current block-placing settings. |
/zblockplace on |
Enables block placing while keeping its configured start day. |
/zblockplace off |
Disables block placing. |
/zblockplace dayone |
Enables block placing and sets its start day to 0. |
/zblockplace enabled <true/false> |
Turns zombie block placing on or off. |
/zblockplace startday <0-3650> |
Sets the first day zombies may place blocks. |
/zblockplace interval <20-72000> |
Sets ticks between attempts for each zombie. 20 ticks = 1 second. |
/zblockplace chance <0.0-1.0> |
Sets the chance that a scheduled attempt runs. |
/zblockplace block <namespace:id> |
Chooses the safe solid block zombies place. |
/zblockplace limit <0-256> |
Sets the lifetime placement limit per zombie. 0 is unlimited. |
/zblockplace distance <4-128> |
Sets the farthest target distance that permits placement. |
/zblockplace target <true/false> |
Requires a valid living target before placing. |
/zblockplace obstacle <true/false> |
Requires a collision, covered/raised target, or gap. |
/zblockplace mobgriefing <true/false> |
Makes mobGriefing and loader protection events control placement. |
/zblockplace bridges <true/false> |
Allows or blocks filling one-block-deep gaps. |
/zblockplace steps <true/false> |
Allows or blocks one-block steps. |
/zblockplace fluids <true/false> |
Allows or protects replaceable fluid blocks. |
/zblockplace replaceable <true/false> |
Allows or protects plants, snow, and similar replaceable blocks. |
/zblockplace resetcounts |
Resets placement limits for loaded zombie-class mobs. |
Safer example where zombies begin building with cobblestone on day 20:
/zblockplace on
/zblockplace startday 20
/zblockplace block minecraft:cobblestone
/zblockplace limit 6
/zblockplace mobgriefing trueClaim and protection mods can cancel the normal Forge/NeoForge block-place event. Keep mobgriefing enabled unless you deliberately want this feature to ignore the vanilla gamerule.
Towering is disabled by default. When enabled, it starts on day 20 and lets crowded zombie-class mobs climb over each other toward an obstructed, covered, or raised target. It does not place or break blocks.
| Command | What it does |
|---|---|
/ztower |
Shows all current towering settings. |
/ztower status |
Shows all current towering settings and the active day gate. |
/ztower on |
Enables towering while keeping its configured start day. |
/ztower off |
Disables towering. |
/ztower dayone |
Enables towering and sets its start day to 0. |
/ztower enabled <true/false> |
Turns zombie towering on or off. |
/ztower startday <0-3650> |
Sets the first day zombies may tower. |
/ztower interval <5-72000> |
Sets ticks between towering checks for each zombie. |
/ztower chance <0.0-1.0> |
Sets the chance that a scheduled check continues. |
/ztower distance <4-128> |
Sets the farthest target distance that permits towering. |
/ztower crowd <1-16> |
Sets how many other nearby zombies are required. |
/ztower radius <0.75-6.0> |
Sets the nearby-crowd search radius. |
/ztower vertical <0.1-1.0> |
Sets upward velocity. |
/ztower forward <0.0-0.6> |
Sets target-facing horizontal velocity. |
/ztower height <1-32> |
Sets the maximum height above the target. |
/ztower obstacle <true/false> |
Requires a collision, barrier, covered target, or raised target. |
Safer example where swarms begin towering on day 30:
/ztower on
/ztower startday 30
/ztower crowd 2
/ztower obstacle trueThe defaults require a valid survival target, two nearby zombie-class mobs, enough block clearance, and an obstacle or raised/covered target. Riding, passenger-carrying, swimming, lava-bound, and no-AI zombies cannot tower.
Advanced attributes are for fine balancing. If you are new, you can ignore this section at first.
| Command | What it does |
|---|---|
/zattr status |
Shows attribute system status. |
/zattr keys |
Shows key format help. |
/zattr keys all |
Shows every supported numeric and toggle key. |
/zattr get <key> |
Reads a numeric value. |
/zattr set <key> <value> |
Sets a numeric value. |
/zattr toggle <key> <true/false> |
Changes a supported boolean toggle. |
Simple examples:
/zattr get base.health.multiplier
/zattr set base.health.multiplier 1.15
/zattr set variant.husk.attack.multiplier 1.30
/zattr toggle attributes.contextProfiles falseZombie Apocalypse Addon by Rique | Repository | Issues
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