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Troubleshooting
Check these first:
/za status
/zdayspawn
/zhorde
/zscalingCommon causes:
- custom spawning is disabled
- spawn chance is too low
- spawn interval is too high
- nearby zombie cap is already full
- player is in Creative or Spectator
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daylightSpawnStartDayis delaying daytime spawns -
maxBlockLightForSpawningis blocking lit areas -
requireOpenSkyForOverworldSpawnsis blocking covered areas - minimum spawn distance is too large to fit inside the spawn range
- the server is on Peaceful
/za and /zdayspawn print a warning when the distance settings are impossible.
For example, range 30 supports a maximum horizontal distance of about 42
blocks at the square's corners. A minimum of 43 or more pauses custom spawning.
Quick test settings:
/zdayspawn on
/zdayspawn chance 1.0
/zdayspawn interval 20
/zdayspawn amount 3
/zdayspawn attempts 40
/zdayspawn max 100
/zdayspawn daylightstart 0
/zdayspawn maxlight -1
/zdayspawn sky false
/zdayspawn debug trueAfter testing, turn debug off:
/zdayspawn debug falseThis usually means the terrain around the player has fewer valid spawn spaces. Snow layers, water, heavy vegetation, roofs, cliffs, and uneven terrain can reduce valid spots.
Try:
/zdayspawn sky false
/zdayspawn attempts 40
/zdayspawn range 40Set:
/zdayspawn maxlight 7Or in the config:
maxBlockLightForSpawning = 7If it is -1, block light is ignored.
Check:
/zscaling status
/zattr statusTo temporarily turn off scaling:
/zdayspawn scaling false
/zdayspawn attributes falseStart with:
/zcompat statusAutomatic recognition covers entities that extend Minecraft's normal Zombie class. A nonstandard infected mob may need its exact namespace:path ID in additionalZombieEntityTypes. A boss or friendly zombie can be removed from all addon handling with excludedZombieEntityTypes.
Keep external AI, external difficulty, spawn rules, door protection, and equipment preservation enabled unless you intentionally want the systems to stack. If another mod's special zombie loses its weapon, confirm /zcompat equipment true. See Mod Compatibility for details.
Disable new baby zombie-class spawns:
/zdayspawn babychance 0.0Or in the config:
babyZombieChance = 0.0Those were probably zombies that already existed and had boosted attributes saved into the world.
Best prevention:
/zcleanup uninstallRun it before removing the jar.
Block breaking is disabled by default. Check the live state:
/zblockbreak statusDisable it immediately with:
/zblockbreak offIf you want block breaking but need safer rules, use range 1, lower the hardness limit, protect containers, tool-required blocks, and lights, and keep mobGriefing protection enabled.
Block placing is disabled by default. Check the live state:
/zblockplace statusDisable it immediately with:
/zblockplace offIf it should be enabled but nothing is placed, check the start day, chance, interval, per-zombie limit, target distance, target/obstacle requirements, bridge/step toggles, mobGriefing, and any claim or protection mod. The selected block must also be a stable solid block such as minecraft:cobblestone.
Towering is disabled by default. Check the live state and day gate:
/ztower statusDisable it immediately with:
/ztower offIf it should be enabled but nothing happens, confirm that the start day has been reached, the zombie has a valid target within range, enough zombie-class mobs are inside the crowd radius, and the target is obstructed, covered, or raised. The zombie also needs clearance above it. Riders, passenger carriers, swimmers, lava-bound mobs, and no-AI mobs are intentionally excluded.
Use safer values:
/zdayspawn interval 180
/zdayspawn amount 1
/zdayspawn max 30
/zdayspawn attempts 5
/zdayspawn debug falseZombie Apocalypse Addon by Rique | Repository | Issues
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