Releases: RoarkCats/random-item-skyblock
Random Item Skyblock 3.0.0
Alchemy 1.21.4 update: 40 new custom items with near-infinite variation! Official RIS Wiki!
111 new advancements and 2 new pets! Complete settings revamp with 26 new settings!
✨ Additions
- Added Alchemy (36 new Alchemy Items)
- Added
Compendium Alchimiae - Added
Secrets to Alchemyto the first few Item Traders spawned per player and the Written Book variation pool - Added 17 new Alchemy Item settings as well as individual toggles for each Alchemy Item
- Added 8 new Written Book quotes from ThatOtherAndrew, Vr_North, elixirs_, HellsMinimum, Equ1vocate, SaltyDucKling
-
Added 17 new advancements to the Random Item Skyblock tab [click for details]
Bundle-ception, Crammed, Overflowing, Spot!, Moro!, Undead Horseman, Infested, Mob Slaughter House, Air Lift, Rocket Flight, Maximal Thrust, Star of the Show, Rocket Launcher, Loot Box!, Shifty Loot, Notch Apple, Snow Generator
-
Added 9 new advancements to the new Special Items tab [click for details]
Stonks, Block Street Buyer, Special Sale, Redstone Activated, Nice Try, Powered Off, Item Farm, Item Factory, Stack Overflow
-
Added 85 new advancements to the new Alchemy Items tab [click for details]
Mysterious Chapters, Secrets of Old, Transmuted Knowledge, Transmutation!, It's a Science, Alchemical Enthusiast, True Alchemist, Auto-Refill, Redstone Alchemy, Nicolas Flamel The Legendary Alchemist, True Random, Worthless, Abysmal, Improvements, Perfection, Masterpiece, Locked, Component Connoisseur, Attribute Alchemist, That'll Last, Sus, Hmmmm, Keep Your Secrets Then, That's Not a Totem!, Low Budget, Paxel, Multitool, Honey Where Are My Leggings?, Cover Me With Junk, I Can't See!, Hat Fashion, Plated Elytra, Enchanted? Oh-, Over-Enchanted, Mendfinity, Cross-Bow, Tasty, All Powerful…?, Houdini, Surprise Gift, Oops..., Zero Calories!, Finally Some Good Creaking Food, Forgiving Cocktail, Fine Wine, Full Gallon, Second Life, Boss Bar, Downsizing, Go Big or Go Home, Decimated, One Hit Man, Vaporized, I am Speed, Ka-Chow!, Supersonic, Bouncy Castle, To the Moon!, Double Down, Generational, Componential, Loot Loot!, Buying in Bulk, Super-Duper, Ancient Architecture, Exterior Designer, Ctrl+C Ctrl+V, Controlled Demolition, Refined Knowledge, Sherd Augmentation, Full Focus, Standardized Blueprints, Average Coal Vein, Clean Slate, Unlucky, Inflation, $ Profit $, Overeducated, 1 Shulker 2 Shulker No Shulker Filled for You!, Especially Special, Stack Size Transmutation, Bigger Stacks, Max Stack, Moving Day, Divide By Zero
- Added 2 new named pets! 🐾
- Added random item drops to brushing Suspicious Sand/Gravel
- Added Loot Box Shulkers setting enabled by default adding a few extra items to Shulker Boxes given to players
- Added a new destroy range particle preview to destructive Special Items with a setting to toggle it
- Added
ris.destroy_range_previewtrigger to individually toggle its visibility - Added setting Multiplier Unstackable Count (set to 4 by default)
- Added setting Dispensable Special Items which now controls if they can be activated by dispensers (not droppers) and which ones
- Added setting Dispensed Special Item Delay which sets the
PickupDelayof dispensed Special Items - Added another button to set the item giver delay in the General Settings tab
- Added Reset Defaults option to settings menu with confirmation and function
settings/_reset_defaultsthat resets settings and calls../_load_settings - Added setting Refresh Settings Menu
- Added loot table and wrapper function
custom_items/give_allfor creative use - Added wrapper function
settings/_settings->msgs/settings - Added a ratings notification sent out in chat after 3h active playtime
- Added Random Item Skyblock Wiki link to reload message and Compendium
- Added a link to report bugs to the reload message and Compendium
- Added
pack.pngpack icon!
📦 Updates
- Updated item, block, and jigsaw lists to 1.21.4 (5 new jigsaws!)
- Added
potions/ominous_bottlewith all its variants - Added
potions/suspicious_stewwith all its variants - Updated checks for the
bundleto use#bundleswith the addition of colored bundles - Revised bundle related advancements
- Removed
void_totem_triggeradvancement and functioncustom_items/totem/trigger, now run frommain, improved checks look fordeath_protectioncomponent instead of the item - Added
#ris:chest_boatentity tag replacingchest_boatreferences because we now need to have unique entities for each wood type despite their just being variants I guess - Updated pack format from
48to61
🔧 Changes
- Nerfed unstackable multiplication count from 16 to 4 (max stack size still 16)
- Reworked Command Block Minecarts to now drop loot generally (1-3+ chests + other loot)
- Removed Command Block Minecart from the
dupe_blacklistitem tag - Command Block Minecarts can now also be dropped as well as placed to activate their function
- Changed Overpowered Command Blocks setting (
op_cmd) to no longer buff the amount of loot dropped by Command Block Minecarts and trades given to Item Traders by the Knowledge Book - Split Overpowered Command Blocks into 2 settings: Multipliable Special Items (
special_item_dupe), Command Block Special Item Count (cmd_special_items) - Changed setting Command Block Special Item Count to accept any number 0-64 dynamically
- Expanded setting Traders Sell Special Items with a 'Limited' option that allows the trades but limits its stock referencing the Command Block Special Item Count setting (new default)
- Replaced setting Debug Stick Removed Block Drops with a percentage based setting Debug Stick Block Drop Chance
- Changed setting Multipliable Shulker Boxes to multiply filled shulkers by x2 instead of x16 with the Item Multiplier
- Filled Bundles now pop out of Shulker Boxes being duped so as not to be included
- Revamped settings menu into 3 sub-sections: General, Special Item, Alchemy Item
- Added valid input ranges to button hover text in numeric settings
- Highlighted selected settings with a lighter
shadow_color - Highlighted certain clickable text with a darker
shadow_color - Added [] around the clickable commands in the reload message
- Rewrote some settings: Same Random Items, Void Totems, Special Item Effects, Multipliable Shulker Boxes, Multipliable Written Books, Overpowered Command Blocks, and other small tweaks
- Revised the reload message item giver delay message for clarity and brevity
- Moved the
customizedadvancements to new Special Items tab - Set
customizedadvancement to hidden to hide category contents until unlocked - Changed
customizedadvancement to require Special Items to be enabled to unlock - Moved Expert Item Identifier advancement to Special Items tab
- Switched Special Item description color from
redtogray - Removed jigsaw/structure block destruction warning from item description (in favor of destroy range particle display)
- Renamed
Random Item TradertoItem Traderwhen spawned in (similar to (Random) Item Generator) - Added multiplier fail sounds/particles when
ris.failed_dupetag is added with functioncustom_items/chain/fail - Added generator delay particles shown every cycle when enabled and not generating
- Added snowflake particles for when jigsaws spawn icebergs at the bottom of the world
- Changed Jigsaw
monster_roomfeature, tries to face entrance towards player - Inverted
ris.receive_itemstrigger sounds, disabling now plays the lower pitch ding - Switched trigger text to actionbar
- Clarified PhoenixSC head description from "items received" to "item rate"
- Shortened Repeating Command Block description 'a Random Item Generator' -> 'an Item Generator'
- Changed
container_chaosadvancement to be hidden and afterloot_box - Halved the amount of
warped_sporeparticles released by Random Item Traders when spawned - Added setting Retag Old Tags, moved and renamed function
retag_old_tagstosettings/general/retag_old_tags/retag - Removed constant support for old tags,
retag_old_tagsfunction remains but must be run manually or from settings (only required once on loaded generators/dupers for really old RIS worlds) - Switched
true_void_walkertrigger fromticktolocation(slower) - Trimmed reload message (skywars line) to better fit in chat
- Swapped reload message player names around for accuracy
- Changed advancement tab/root name visuals, removing
boldin favor ofshadow_color - Renamed references of
JigsawtoJigsaw Blockto match the item name (item id lacks "block" unlike other blocks) - Capitalized instances of "Special Item"
- Applied title case to settings list
- Depluralized the individual Special Items settings menu
🐛 Fixes
- Added right click protection to custom
knowledge_bookitems, returning them - Fixed lazy loaded generators from spawning more than 5 items while unloaded/not entity processing
- Fixed all Command Block Minecarts turning into loot, now only those placed by players and dispensers will drop loot by observing the
Fireinitial data value andCommand - Command blocks can now spawn stacks of bundles (since they don't stay stacked without
max_stack_sizecomponent) - Bundles can now be duped excluding their
max_stack_size(so they don't stay stacked when picked up) - Custom items dropped from breaking containers and spawned from vaults/trial spawners/ominous item spawners are tagged with ris.spawned_item (will no longer activate custom stuff)
- Item Multipliers can only dupe items with the
ris.tagged_itemtag - Disabling the Item Timer (setting) now immediately fills up t...
Random Item Skyblock 2.7
1.19.3-1.21.3 update! Under-the-hood changes galore— performance, fixes, & rebalances!
✨ Additions
- Added setting
dragon_spawn_egg_protdisabling Ender Dragon Spawn Eggs in dimensions other than The End
📦 Updates
- Updated item list with items from 1.19.3 through 1.21.3
- Updated potion loot tables with 4 new effects
- Updated chest loot tables with the Trial Chamber chests
- Added
trial_spawnerandvaultto the list of blocks breakable by Debug Sticks - Added 215 new structures to the Structure Block! (Trail Ruins & Trial Chambers)
- Added 4 new features to the Jigsaw block (mostly cherry tree stuff)
- Updated
spawn_eggsitem tag and spawn egg advancements with new spawn eggs - Updated pack format from
10to48
🔧 Changes
- Rebalanced Command Block Minecart chest loot tables: Village (16 chests) weight 8->10, Trial Chambers (13 chests) weight ->10
- Rebalanced Structure Block structure weights by grouping more structure sets with lower super-weights in a new sub-folder
group; you should see lessbastion,ancient_city, andunderwater_ruinspawns - Item Multipliers increase the
max_stack_sizeof unstackable items to 16 - Buffed Random Item Traders with 3-5 trades when
op_cmdsetting is enabled (normally 2-4 trades) - Changed
skull_enthusiastadvancement icon to thewither_skeleton_skull - Chest minecarts and boats now count towards the
container_chaosadvancement - Reduced number of unique items needed to be dropped for the
item_vomitadvancement from 64 to 48 - Added
trial_spawnerandvaultas possible mine triggers for thepatient_mineradvancement - Rewrote some of the setting descriptions for clarity
- Changed skywars player spawns from
diamond_blocktogold_block - Updated written book download count,
Over 57 downloads!
🐛 Fixes
- Fixed issue preventing world from loading (curated a new up-to-date world with the skyblock generation pack)
- Removed
"treasure": truefor enchanted books (update fix for all types to drop) - Changed creator heads' names to be
item_names rather thancustom_names, allowing you to rename them without losing the original - Removed function
player_head_name_fixin favor of modifying vanillaplayer_headloot table to retain name, lore, and custom data when mined - Fixed & improved
jigsaw_replaceableblock tag - Fixed a spelling mistake in the description of the Jigsaw block,
Ths->This - Placing a
trial_spawnernow triggers themob_spawneradvancement - Added
cherry_saplingandbambooto thesaplingsitem tag, used by thefinally_woodadvancement - Added using Bone Meal to grow an Azalea tree as a possible way to get the
finally_woodadvancement - Added
cherry_saplingandazalea/flowering_azaleato thebotanistadvancement - Adjusted the reset cmd for
ris.mined_ender_chestasmain/tickfunctions runs beforetickadvancement triggers now - Fixed & optimized Command Block item count merging for custom items
- Changed
cobblestone_generatoradvancement to be granted upon mining 32 cobblestone/stone in one spot (within 4 blocks) - Added
player_head,written_book, andenchanted_bookas possible "special item" triggers for theexpert_item_identifieradvancement - Advancements
hazardous,hopper_on_rails, andstorage_on_railsnow require the minecarts to be placed on#minecraft:rails - Optimized Item Generator item spawns and fixed items "jumping" when first spawned due to desynced motion
- Further optimized Command Block item spawning and fixed "jumping" motion desync issue
- Changed advancement
wait_thats_illegalto only require an unstackable stacked over 1 rather than to 64 (no longer possible yet ;)
🗂️ Structural Changes
- Renamed all subfolders of the
risnamespace removing plurality (s) - Did not rename the
tagssubfolder, but did rename its subfolders for plurality - Fixed loot tables changing some instances of
nametovalue - Organized chest loot tables into the folder
chests - Removed
custom_items/goat_hornsloot table in favor ofset_instrumentfunction with#minecraft:goat_horns - Updated (loot table) item nbt to component style (pain)
- Changed creator head predicates to check the
item_name - Updated instances of
alternativetoany_ofin predicates and advancements - Renamed function
horse-fixtountamable_fixand optimized it with a new entity tag#ris:untamable - Optimized & updated custom item
tag_itemfunction - Replaced versions of
Count:Xbwithcount:X - Optimized & fixed Random Item Traders, renamed
tradefunction toadd_trade - Switched RNG to use new
/randomcommand and removedris:rng/...functions as no longer necessary - Updated dust particle command format for disabled Item Generators
- Updated skywars item/firework nbt to component style
- Updated Debug Stick break item nbt to component style
- Renamed advancement
totem_triggertovoid_totem_trigger - Changed
head_collectoradvancement criteria to reference creator head predicates - Updated advancements to 1.21 formatting
- Renamed
debug_breakblock tag todebug_breakable - Added
placeable_unbreakableandnot_quite_unbreakableblock tags, used in their respective advancements and thedebug_breakableblock tag - Recreated
music_discsitem tag forgroovinsince Mojang removed it -,- - Optimized
player_head_checksfunction: no longer interacts withcustomizedadvancement, runs less - Optimized code replacing
@e[sort=nearest,limit=1]with@n - Updated skywars structures with new functions
skywars/setup/...to more cleanly handle structure setup stuff - Moved skywars structures to the
risnamespace - Updated custom item advancement criteria grants to use
on originand@sinstead of just@p - Renamed
custom_items/itemstocustom_items/item - Restructured & optimized
custom_items/itemfunction to be run as/at all (special) items specifically - Added
custom_items/mainand/chain/multiplierfunctions to run the non-item commands previously handled incustom_items/item - Added/Updated item tag
unstackablefor the advancementwait_thats_illegal
Random Item Skyblock 2.6
Advancement fixes & loot table adjustments
- Added Ancient City loot to Command Block Minecart drops
- Fixed random item weights from when Goat Horns were moved to add their instruments
- Decreased Enchanted Book enchanting level to a range between 25-60 to allow for all enchants to appear
- Fixed
player_headconsidered a custom item forcustomizedadvancement - Increased number of blocks placed required for their respective advancements to 80, 400, 2000, 10000
- Reverted
pedroadvancement trigger back to a scoreboard check - Improved
cute_and_cuddlyadvancement checks - Fixed
brown_mushroomcriteria detection formycologistadvancement - Fixed
safe_keepingadvancement detection interference fromcontainer_chaosdetection - Fixed
dismantledadvancement detection by moving the score reset frommain20tomain
Random Item Skyblock 2.5
1.17-1.19 update! New custom items, loads of advancements, menus, settings, fixes, and overall improvements!
- Updated pack format to
10 - Altered pack description name order
- Fixed inconsistent indentation
- Added 1.19 items to item list
- Updated load message for clarity
- Decreased Item Multiplier particle count
- Removed
minecraft:from playsound and particle commands - Fixed empty mined shulker boxes unable to be multiplied
- Added Reinforced Deepslate to Debug Stick breakable block list
- Revamped custom advancement menu
- Updated old advancements to the latest version
- Renamed advancement files to match advancement names
- Altered some old advancements
- Added over 60 new advancements
- Combined and separated random item loot tables
- Changed all scoreboard objectives to start with
ris. - Changed all scoreboard scores to use underscores instead of camel case
- Merged timer scoreboards
rdtimeranditem_timerintoris.timer - Cleaned up and improved timer code
- Fixed custom items activating after being removed from an item frame
- Cleaned up and improved custom item code
- Improved Item Generator same item setting code
- Random Item Traders can now buy/sell enchanted books and custom heads (no longer part of the trader custom items setting)
- Optimized mined player head fix code
- Improved Random Item Trader code
- Fixed Command Block custom item duplication bug
- Improved and optimized Command Block code
- Mined blocks/mob drops can no longer activate Item Multipliers
- Chain and Repeating Command Blocks drop blocks they destroy when they activate
- Reviewed Chain and Repeating Command Block code
- Finally fixed Item Multiplier and Generator stacking in the same block
- Fixed custom items unusable atop Item Multipliers and Generators
- Switched Item Multipliers and Generators from armor stands to area effect clouds (much less entity lag)
- Switched Structure Block structure placement to use the
/place templatecommand - Fixed Structure and Jigsaw Block duplication bug when Structure Blocks are used near the top of the world
- Fixed
/playsoundcommands all playing to themasterchannel - Added other village structure variants to Structure Blocks as a chance when a normal village structure is chosen
- Added 1.19 structures to Structure Blocks
- Fixed command summoned Command Blocks don't properly set the count of the item they give unless extra
Agenbt is present - Changed all tags to start with
ris. - Increased load message delay to 50 ticks
- Changed load message delay to 0 ticks when running
/reload(when players are present) - Removed command feedback from message functions
- Added Chain and Repeating Command Block place sounds
- Altered Structure Block item description
- Added a new custom item effect to Jigsaw Blocks centered around
/place feature - Added random vanilla potion variants to the types of potions and arrows when one is received
- Capitalized "item multiplier" and "item generator" in their item descriptions
- Added a new functionality to Totems of Undying allowing them to save you from the void
- Updated y-level detection to be compatible with new dimensional world sizes
- Illegalized stacked Bundles due to an item duplication issue
- Settings now reset to default values on load if out of bounds
- Fixed custom items to allow for proper use in same tick via Bundles and well timed item drops
- Fixed Allay thrown custom items considered player thrown so they won't activate from Allays
- Fixed Item Multipliers multiplying all items present in the same tick before disappearing
- Added a redstone particle indicator when Item Generators fail to generate an item due to being powered
- Added custom creator head powers granted when worn
- Updated Command Block Minecart item description
- Changed load message green dashes to solid green lines
- Revamped settings menu visuals
- Added settings menu audio and visual button confirmations
- Added individual custom item toggles
- Added a setting to globally toggle Item Multiplier and Generator floating names
- Added a setting to toggle the item giver globally
- Removed
custom_itemitem tag from Enchanted Books, now allowing them to drop a full stack from Command Blocks - Added 55 original creator and community quotes/phrases/splash texts signed by their player name to Written Books as variants
- Fixed, cleaned up, updated, and improved the skywars gamemode as a whole and its menu
- Removed settings and scores saved in the Random Item Skyblock world download (fixes same items on by default and same seeded rng issue)
- Fixed pack rng to actually generate a unique rng seed when first loading
- Fixed The End not generating randomly
- Moved custom terrain generation from the world's
level.datto a custom world generation datapack packed in with the world download - Cleaned up the Random Item Skyblock world download, further purging unnecessary files
- Moved the world's starting bedrock up to y 62 so that Phantoms spawn again normally
- Added Goat Horn instrument variants
- Added a setting preventing or allowing Written Books to be multiplied at an Item Multiplier
- Added a setting to toggle the Totem of Undying's custom void functionality
- Changed instances of
.1to0.1
Random Item Skyblock 2.4
Stacking bug fixes and tweaks
- Switched the default settings back for the Debug Stick to always drop items
- Lowered the forced minimum item timer time from 10 ticks to 5
- Command Blocks, Chain Command Blocks, Repeating Command Blocks, and Structure Blocks obtained through the Debug Stick will now stack with their generated counterparts again
- Custom heads mined will now stack with their generated counterparts again
Random Item Skyblock 2.3
Updated to 1.16, overhauled item giver, new Knowledge Book special item, enchanted books, void Nether, and much more!
- Converted entire random item system to loot tables (much better performance wise)
- Updated random items with 1.16 items
- Switched out rng system where still applicable (better rng and slightly improved performance)
- Updated cases of Roark9 to RoarkCats
- Switched the values of same items and different items in the settings (manual reset required when updating from and old version)
- Moved the item receive trigger out of the settings
- Renamed the item receive trigger from
rdreceivetoreceive_items - Switched the Command Block Minecart loot to loot tables (slightly improved performance)
- Updated the Command Block Minecart loot with 1.16 loot
- Breaking one of the three creator heads will now drop it with the correct name (so it'll now stack with unplaced heads)
- Item generators and duplicators can no longer be destroyed, without breaking the block, with a piston
- Item generators and duplicators can no longer activate in the void producing a glitched generator
- Item generators, duplicators, and structure blocks can no longer be spawned from a dispenser/dropper
- Item generators receiving a redstone signal will now stop producing items
- You can now place blocks above the item generators and duplicators
- Adjusted item duplicator particles and name height
- Altered advancement names and descriptions
- Changed the advancement background from stone to blackstone
- Moved around some advancements
- Removed the "Summoner" advancement as it's already a vanilla advancement
- Added Pigstep to the "Broken Record" and "Groovin'" advancement
- Increased the amount of Cobblestone needed for the "Cobblestone Generator" advancement
- Changed the "Your First Block" advancement icon from a Diamond Block to a Stone Block
- Changed the "Pedro!" advancement icon from a Panda Spawn Egg to a panda head
- Added a new advancement, "Well, there's your problem"
- Added 1.16 structures to the Structure Block's random structures
- Shulker Boxes containing command blocks can no longer be duplicated without the op command block setting enabled
- Made the /reload message flow better
- Reworded item descriptions
- Moved the Debug Stick breakable block tag from
data/minecraft/tags/blockstodata/ris/tags/blocks - The Debug Stick now has a new setting, a 50% chance to drop the item when it breaks a block, this is the new default
- Added special functionality to the Knowledge Book, introducing the Random Item Trader
- Added a setting for the Random Item Trader over custom items included in its trades
- Enchanted Books now spawn enchanted with 50 levels
- The Nether will now generate void with the
nether_wastesbiome - Added an icon to the Random Item Skyblock world
- Removed some unnecessary files from the Skyblock world
- Updated pack format from
3to4 - Increased reload message delay from 10 to 40 ticks for players loading the world
- Increased the gamerule
maxCommandChainLengthto 1000000
Random Items Skyblock 2.2
Item generator improvements, new advancements, and fixes
- Item generators have been fixed and will work in large quantities now!
- When using the "same items" mode generators will now generate the same item
- We removed custom end portals due to the addition of item multipliers
- New setting to disable special items/command blocks
- "Hardcore Player" has been fixed and should work more reliably
- The "Finally Wood" advancement will now work with all saplings
- Two new advancements, "Fancy Air" and "Sweaty Palms", have been added
- Removed extraneous
advancement_triggersfunction forgotten from prior version - Optimized item giver inventory full check
- Scheduled reload message to appear after the player loads in
- Hard limited item giver delay to 10 ticks minimum
- Fixed Debug Stick special block drops activating
Random Item Skyblock 2.1
New settings, fixes, and skywars!
- The reload message has been reconfigured and contains two new fields, settings and skywars
- You can now toggle how powerful command blocks are when it comes it their interactions with other command blocks
- Another toggle was added to determine whether the Debug Stick should drop the blocks it breaks
- The last toggle added decides if multiplying Shulker Boxes that contain items is allowed
- A fix has been implemented as to prevent you from putting armor on the item generator and multiplier
- Special items generated via the item generator won't take their effect until picked up and dropped again to prevent farms from breaking or destroying themselves
- Lastly, our own skywars has been fabricated with our first map to go with it! Skywars will allow you to fight your friends up in the sky with randomly generated loot. If the attached map wasn't enough, we implicated an option to setup any map with Random Item Skywars!
- Modified pack description to include authors
- Organized functions into folders
- Renamed scores, scoreboards, tags
- Pedro advancement now finds nearest panda
Random Item Skyblock 2.0
Custom items, mini end portals, and item toggles galore!
- You can now make a mini end portal by throwing a Nether Star in the middle of four End Portal Frames complete with Eyes of Ender
- The reload message is no longer required to stop receiving items, just run
/trigger rdreceiveto toggle your individual item giver - There is now a setting in the reload message that toggles whether everybody gets the same items or different items
- You can now obtain the three creators' heads as random items
- Command Blocks, Repeating Command Blocks, Chain Command Blocks, Debug Sticks, Structure Blocks, and placing Command Block Minecarts now have a use!
- Removed extraneous file (emerald ore?)
- Items are no longer given when inventory full
- Zombie and Skeleton Horses are now rideable
- The item giver can be disabled for all by setting the
delayto 0
Random Item Skyblock 1.5
Near complete different item multiplayer support & item bar
- Added pack description
- Touched up advancements
- Added Next Item timer bossbar (toggleable in load message)
- Replaced limited multiplayer different item system with dynamic limitless system