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Technician tweaks and temp fixes#83

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WarmBuns merged 9 commits intomainfrom
technician
Sep 17, 2025
Merged

Technician tweaks and temp fixes#83
WarmBuns merged 9 commits intomainfrom
technician

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@AGAININGTRYING211
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Uhhhhh I can't remember all the patch notes

Technician's "Fine Tune" is now guaranteed to knockback enemies
You can now reset the downgrade timer after the first red beep instead of once its downgraded
Various damage changes I think
That's all I can remember
Probably sprite updates too

Wait why does forced shutdown still say 400% when its 500% oh well

AGAININGTRYING211 and others added 8 commits May 30, 2025 21:35
Added 3 skins

Added use sprite for Backup Firewall 2.0 and hit sparks for both primaries. Also updated several existing sprites

Added a hidden multiplayer interaction

Nerfed Fine Tune and Troubleshoot damage to 150%, and Forced Shutdown to 400%. Fine Tune now temporarily upgrades for 30 seconds and Forced Shutdown only stuns when upgraded

Fixed several issues, including a crash that would occur when a turret's line of sight would not meet a wall, several errors that would randomly occur due to data, and turrets and Troubleshoot could not hit Bramble Heads or segmented enemies

Comment update soon (tm)........
More technician balance and also logs
Both primaries damage 150% -> 180%
Forced Shutdown damage 400% -> 500%
24/7 Energy base damage 100% -> 200%, damage now scales exponentially with fall height
24/7 Energy cooldown 12 -> 7 seconds
Backup Firewall 2.0 cooldown is now 9 seconds as it should be

Changed cape offsets

Fixed Shattered Mirror interacting incorrectly with some skills and vending machine from clipping through the map at insanely high velocities
Added select sound, updated Fine Tune sound

Removed a bunch of junk code

Updated Nemmando log
Technician is NOT fixed don't get your hopes up!!
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Approved with a small question, great work here and appreciate all the comments

@@ -1,48 +1,5 @@
--Objects used in a lot of parts of the module

obj_sparks = Object.new(NAMESPACE, "sparks")
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why is there so much deleted code here?

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These two objects were finicky to work with due to the frame rate being very inconsistent for reasons unknown
I didn't want anyone using them

But now that I think about it, it's probably because it's using get_data which is now known to be buggy

@WarmBuns WarmBuns merged commit 52e87ba into main Sep 17, 2025
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3 participants