#Welcome to the RealisticEngine wiki!
The end goal for this engine will be to render 3d objects using physically based techniques.
Can create SDL window and load shaders.
Current shaders are for testing and will be replaced when I get around to it.
Collada ( .dae )
Blender 3D ( .blend )
3ds Max 3DS ( .3ds )
3ds Max ASE ( .ase )
Wavefront Object ( .obj )
Industry Foundation Classes (IFC/Step) ( .ifc )
XGL ( .xgl,.zgl )
Stanford Polygon Library ( .ply )
AutoCAD DXF ( .dxf )
LightWave ( .lwo )
LightWave Scene ( .lws )
Modo ( .lxo )
Stereolithography ( .stl )
DirectX X ( .x )
AC3D ( .ac )
Milkshape 3D ( .ms3d )
TrueSpace ( .cob,.scn )
Biovision BVH ( .bvh )
CharacterStudio Motion ( .csm )
Ogre XML ( .xml )
Irrlicht Mesh ( .irrmesh )
Irrlicht Scene ( .irr )
Quake I ( .mdl )
Quake II ( .md2 )
Quake III Mesh ( .md3 )
Quake III Map/BSP ( .pk3 )
Return to Castle Wolfenstein ( .mdc )
Doom 3 ( .md5* )
*Valve Model ( .smd,.vta )
*Starcraft II M3 ( .m3 )
*Unreal ( .3d )
BlitzBasic 3D ( .b3d )
Quick3D ( .q3d,.q3s )
Neutral File Format ( .nff )
Sense8 WorldToolKit ( .nff )
Object File Format ( .off )
PovRAY Raw ( .raw )
Terragen Terrain ( .ter )
3D GameStudio (3DGS) ( .mdl )
3D GameStudio (3DGS) Terrain ( .hmp )
Izware Nendo ( .ndo )
##Dependencies:
assimp3
http://assimp.sourceforge.net/index.html
FreeImage
http://freeimage.sourceforge.net/
SDL2
https://www.libsdl.org/download-2.0.php
glm
http://glm.g-truc.net/0.9.5/index.html
physx core sdk
https://developer.nvidia.com/physx-sdk