🤖 Auto-update client-publicized redist files#612
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May 31, 2026
…anifest only Verification of PR #612 showed the changed Assembly-CSharp.dll is a REAL change (+34 types, +306 methods, +110 KB IL) under an UNCHANGED game version (3.26.3.2), surfaced because the old manifest tracking stored a wrong value (7693749937906650523 was recorded for client-publicized + server + server-publicized — across two different Steam apps), which my manifest-extraction fix corrected. Since NuGet can't republish an existing version, regenerated DLLs under an unchanged game version are unpublishable (409) and just cause git/nuget drift. When the tool writes no .commit (no version bump), discard the regenerated files in the variant dir and keep ONLY the corrected Steam manifest id, so the build is recorded (stops re-processing) without an unpublishable DLL churn. Real DLL updates publish on the next game-version bump. Preview variants are unaffected (their build-id version always bumps). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Automated Redist Update - client-publicized
This PR contains automatically updated redist files for the client-publicized variant.
Changes
Sync client-publicized redist manifest (no tracked file changes)
Validation
🔄 Validation (file presence, SHA-256 hashes, version monotonicity) runs automatically on this PR.
Triggered by: Scheduled run
Variant: client-publicized
Branch:
redist-update/client-publicized