KorboEngine3D is a C++ game engine built on OpenGL, designed to support both 3D and 2D assets. With a strong emphasis on performance, flexibility, and rendering techniques, the engine provides a wide array of features such as model and texture importing, custom shader support, collision systems, and efficient rendering through techniques like BSP (Binary Space Partitioning) and frustum culling. The engine also includes a debugger interface built with ImGui, allowing for real-time insights into your scene, assets, and performance.
- Full support for importing and rendering both 3D models and 2D assets.
- Seamless integration of multiple file formats for assets using the engine's built-in model and texture importers.
- Import models in popular formats like
.obj,.fbx, and more. - Texture importing for common formats like
.pngand.jpg. - Support for various texture mapping techniques, including normal maps, specular maps, and more.
- Write and integrate your own GLSL shaders.
- Real-time shader reloading for fast iterations during development.
- Includes default shader support for basic lighting, texturing, and shadow mapping.
- BSP (Binary Space Partitioning): Optimize your scene for efficient rendering by organizing assets in a spatial hierarchy.
- Frustum Culling: Efficiently determine which objects are visible to the camera and skip unnecessary rendering.
- Full hierarchical scene management.
- Parent-child relationships between entities allow for complex scene construction.
- Transformation inheritance ensures that child objects move and rotate relative to their parent.
- The engine includes an in-built debugger interface powered by ImGui.
- Inspect and modify game objects, entities, shaders, and scenes in real-time.
- Access debug views for assets, frustum culling, BSP trees, and more.
Before you can use KorboEngine3D, you will need:
- C++17 or higher
- OpenGL 4.0 or higher
- Clone the repository:
git clone https://github.com/YourUsername/KorboEngine3D.git cd KorboEngine3D