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Releases: RolandVyens/industrial-cg-platform

industrial-cg-platform-5.2.0-2026-06-18

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Industrial CG Platform 5.2.0-2026-06-18

  • Runtime build hash: 0554f88d0014
  • GitHub continuation snapshot: 427d6476
  • Release ZIP SHA256: CAEF0F41BDCEAEAB50BD4E0944D151B61622DBF23515F2B885851B8739924681

Panel Identifier Hotfix

  • Registers the Output Properties Overscan panel as
    RENDER_PT_exr_overscan instead of the generic RENDER_PT_overscan.
  • Prevents third-party add-ons that use the generic identifier from replacing
    the Industrial CG Platform panel.
  • Adds a runtime regression assertion that requires the product-specific panel
    identifier and rejects the old generic identifier.
  • Keeps the retained release identity synchronized as
    Blender 5.2.0-2026-06-18 Industrial CG Platform.

Highlights

  • Publishes the clean Industrial CG Platform feature stack while preserving
    the curated GitHub continuation-repository model.
  • Includes Shadow Color, Deep EXR and GPU compositor support, Lightgroup lobe
    passes, the BQt ViewLayer Manager, Industrial CG Platform branding, and the
    accepted EXR Overscan workflow.
  • Passes the installed-release integrity gate, including bundled BQt runtime
    and ViewLayer Manager import checks.
  • Passes the complete EXR Overscan offline regression suite and both GUI popup
    states with panel_idname recorded as RENDER_PT_exr_overscan.

Publication Notes

  • This asset replaces the earlier package under the existing
    industrial-cg-platform-5.2.0-2026-06-18 release identity.
  • The GitHub repository is a curated continuation repository. Its snapshot
    commit intentionally differs from the local full-history source hash.
  • The previous local release root, ZIP, and notes are preserved under
    .agent/archive/release-staging/2026-06-18_pre_panel_id_fix_formal_release.

Industrial CG Platform 5.2.0-2026-06-16

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Industrial CG Platform 5.2.0-2026-06-16

Build hash: 51091989dec9
Release SHA256: ABF163964C0DDE4754EC1E03BE28B962FD0520892CC20489271E7B1286D82B87

Highlights:

  • includes the validated EXR overscan redesign-v2 stack from b1178a6f684, 3cb97d34346, and 51091989dec, covering offline EXR overscan output, compositor/File Output window preservation, render-region gating, Output-panel overscan controls, viewport safety-frame guidance, and the OptiX cache-path policy
  • keeps the shipped Deep EXR runtime kernel-header packaging follow-up from e3e08831df1, so fallback Cycles kernel compilation does not lose deep_write.h in the installed runtime
  • keeps the Deep EXR output UI cleanup from ee70775a762, removing the redundant standalone Deep EXR panel while preserving the existing file-output workflow
  • carries the current Industrial CG Platform branded runtime and passes the full self-contained feature suite, including HADY GUI Cycles on both CPU and OPTIX plus the old-scene compositor Deep EXR semantic gate

Notes:

  • Installed runtime root: E:\blender_modify\release\industrial-cg-platform-5.2.0-2026-06-16
  • Release zip: E:\blender_modify\release\industrial-cg-platform-5.2.0-2026-06-16.zip
  • Full-scope validation proof root: E:\blender_modify\blender\.agent\tmp\n8n\release_20260616_full_scope_selfcontained_20260617
  • Full-scope validation summary: E:\blender_modify\blender\.agent\tmp\n8n\release_20260616_full_scope_selfcontained_20260617\branch_feature_suite_summary.json
  • Clean-mainline acceptance proof root: E:\blender_modify\blender\.agent\tmp\n8n\mainline_acceptance_20260616
  • blender.exe --version in the installed package begins with Blender 5.2.0-2026-06-16 Industrial CG Platform and reports build hash: 51091989dec9, build branch: industrial-cg-platform

industrial-cg-platform-5.2.0-2026-05-27

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Industrial CG Platform 5.2.0-2026-05-27

Build hash: c598559a0b58
Release SHA256: 2D709759A355681692423806F9F3DE2EE83996C9B3149ED9FC81888B0D39C6C9

Highlights:

  • includes the BQt startup-prewarm integration from 0bff869674a so the bundled ViewLayer Manager preloads its Qt runtime during Windows GUI startup instead of paying the full cold-start cost on first open
  • includes the .blend launch re-arm fix from c598559a0b5, ensuring the prewarm timer survives file-load startup and keeps direct project-launch sessions on the warmed path
  • keeps the deeper bundled-runtime integrity checks in scripts\modules\blender_vfx_qt\__init__.py, so stale partial bqt or PySide6 imports are cleared before recovery enable attempts
  • rebuilds the branded package through the validated clean Ninja release workflow with the release date and runtime version string aligned to 2026-05-27

Notes:

  • Installed runtime root: E:\blender_modify\release\industrial-cg-platform-5.2.0-2026-05-27
  • Release zip: E:\blender_modify\release\industrial-cg-platform-5.2.0-2026-05-27.zip
  • Splash verification capture: E:\blender_modify\blender\.agent\tmp\isolated_release_splash_check_20260527.png
  • BQt release validation output root: E:\blender_modify\blender\.agent\tmp\release_bqt_startup_prewarm_validation_20260527_v2
  • Key validation reports:
    • E:\blender_modify\blender\.agent\tmp\release_bqt_startup_prewarm_validation_20260527_v2\runtime_enable_background.json
    • E:\blender_modify\blender\.agent\tmp\release_bqt_startup_prewarm_validation_20260527_v2\gui_probe_factory.json
    • E:\blender_modify\blender\.agent\tmp\release_bqt_startup_prewarm_validation_20260527_v2\gui_probe_with_blend.json
  • blender.exe --version in the installed package now begins with Blender 5.2.0-2026-05-27 Industrial CG Platform and reports build hash: c598559a0b58

Industrial CG Platform 5.2.0-2026-05-20

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Industrial CG Platform 5.2.0-2026-05-20

Build hash: dd7891b5db68
Release SHA256: 75FB8757A1BD67C057F7E4066BD1642615E728CABB71775CD06AE55BB127FC47

Highlights:

  • refreshes the public continuation branch onto the corrected vfx-rendering-branch-github pre-rename baseline while keeping the industrial-cg-platform branch name
  • keeps the approved Industrial CG Platform branding replay, bundled BQt/ViewLayer Manager integration, and VFX translation surface on the published line
  • rebuilds the 2026-05-20 branded release from the documented Ninja workflow after a clean release-root reset

Industrial CG Platform 5.2.0-2026-05-19

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Industrial CG Platform 5.2.0-2026-05-19

Binary build source commit: bede48d67c1e
GitHub continuation snapshot commit: d915fa5

Release artifact:

  • industrial-cg-platform-5.2.0-2026-05-19.zip
  • SHA256: 519D82A17F18C2F4B2F0D36C512BA6CAFFB209D70D0EBA9CC06AA8152C3D421F

Notes:

  • This GitHub branch is a continuation snapshot for ongoing development, not a full historical mirror of the local source repo.
  • The continuation snapshot intentionally omits heavyweight upstream test fixture payloads under tests/files/ that are not locally available on this workstation.
  • The continuation snapshot also omits two macOS-only upstream LFS resources that were not locally available during publication: release/darwin/Blender.app/Contents/Resources/Assets.car and release/darwin/Blender.app/Contents/Resources/blender_icon_legacy.icns.
  • The branded Windows runtime and splash used for this release were verified locally before packaging.

blender-vfx-5.2-2026-05-18

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blender-vfx-5.2-2026-05-18

Included

  • BQt-based ViewLayer Manager bundled into the Windows zip release.
  • Shared Qt runtime bundled as a system extension, including the staged bqt, PySide6,
    QtPy, and related wheel payloads needed by the manager.
  • ViewLayer Manager workflow includes:
    • top-right ViewLayer Manager launcher in Blender
    • current-scene ViewLayer lifecycle controls
    • pass controls for Eevee and Cycles
    • Cryptomatte
    • Shader AOV
    • Light Groups
    • Cycles light-pass AOVs
    • Deep
    • pass presets
    • Chinese and French manager translations
  • Bundled system-extension repo layout fix, so the packaged runtime now discovers:
    • blender_vfx_qt_runtime
    • blender_vfx_viewlayer_manager
      from the installed System repository without manual directory repair.

Validation

  • Installed release reports:
    • build hash: af21acdd037d
    • build branch: vfx-rendering-branch-github
  • Installed package command checks pass:
    • --factory-startup --command help
  • Installed package system-extension discovery checks pass:
    • local System repo scan includes blender_vfx_qt_runtime
    • local System repo scan includes blender_vfx_viewlayer_manager
    • packaged runtime imports:
      • bl_ext.system.blender_vfx_qt_runtime
      • bl_ext.system.blender_vfx_viewlayer_manager
  • Installed package contains no broken nested extensions/system/system/<extension> runtime path.

Notes

  • The published branch head for the packaged extension-layout fix is:
    b69596cd20bf10812a84fccc34ae9f4f1e5978df
  • The executable build hash remains af21acdd037d because the follow-up fix only changed the
    bundled extension payload layout, not the compiled Blender binary itself.
  • Release asset:
    blender-vfx-5.2-2026-05-18.zip
  • SHA256:
    22BED42C919650915C4AAB1FD052961F6B9A40237B6F636F6E14986DA3B0AEAB

blender-vfx-5.2-2026-05-11

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blender-vfx-5.2-2026-05-11

Included

  • Env lightgroup lobe reconstruction fixes for world/background contributions, including the
    follow-up for view layers that disable both Background and Emission passes.
  • Ordinary finite-light lamp-hit split-lobe fix, so area/finite lightgroups such as production
    fill03 now reconstruct back to Combined instead of losing energy in the split-lobe family.
  • Built from the local public-release branch head 3d76509a3fc on
    vfx-rendering-branch-github.

Validation

  • Installed release reports:
    • build hash: 3d76509a3fce
    • build branch: vfx-rendering-branch-github
  • Installed package command checks pass:
    • --factory-startup --command help
    • --factory-startup --command maketx --help
  • Installed package contains no Git LFS pointer stubs.

Notes

  • The matching branch head and tag have been pushed to GitHub.
  • Release asset:
    blender-vfx-5.2-2026-05-11.zip
  • SHA256:
    BFF8702952C87578EDA1BECE884154F760BA975326DEF28C95E04A54E3A8BDC7

blender-vfx-5.2-2026-04-22

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blender-vfx-5.2-2026-04-22

Public GitHub release package for the current vfx-rendering-branch-github snapshot.

Included

  • Cycles lightgroup split-pass readback output support and aggregate balance validation.
  • Deep EXR compositor GPU compatibility follow-up already merged into the public branch.
  • Full release CUDA architecture matrix plus OptiX kernels.

Package Truth

  • Build hash: 5f56807d0c3f
  • Build branch: vfx-rendering-branch-github
  • Release asset: blender-vfx-5.2-2026-04-22.zip
  • Zip SHA256: 033AC9768D115DD88A9413BAE0553B8D9C0285291A36AD00376E1E5058318D33

Validation

  • Installed package --version: passed
  • Installed package --factory-startup --command help: passed
  • Installed package --factory-startup --command maketx --help: passed
  • Installed package contains no Git LFS pointer stubs
  • Background render of D:\blender_projects\HADY1000work\HADY1000_lgt_v005.blend frame 1090
    completed successfully using the scene's saved settings

Notes

  • This is the published public-branch package for 2026-04-22.
  • User-profile startup may still log unrelated third-party add-on import/runtime errors, but they
    did not block package validation or background rendering in the release test run.

blender-vfx-5.2-2026-04-20

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blender-vfx-5.2-2026-04-20

Public GitHub release package for the Cycles lightgroup split-pass readback fix.

Fixes

  • Fixes lightgroup lobe split-pass output when only Direct and/or Indirect passes are enabled.
  • Preserves named lightgroup/lobe pass identity during PathTraceTile readback.
  • Avoids the direct/indirect-only empty-output and cross-pass overwrite regression.
  • Keeps the validated source patch minimal and limited to the 5-file Cycles readback fix set.

Package Truth

  • Build hash: 1529cdc8582b
  • Build branch: vfx-rendering-branch-github
  • Package folder: E:\blender_modify\release\blender-vfx-5.2-2026-04-20
  • Zip: E:\blender_modify\release\blender-vfx-5.2-2026-04-20.zip
  • Zip SHA256: 763AE69E8F12F51324F6C6671813A9BA275A2170984E0904FB5DEDBDEA152060

Validation

  • CUDA direct_indirect_only: passed
  • OPTIX direct_indirect_only: passed
  • CUDA combined_plus_split with aggregate balance checks: passed
  • OPTIX combined_plus_split with aggregate balance checks: passed
  • maketx command help works in the installed package
  • Installed package contains no Git LFS pointer stubs
  • Installed package contains the full release CUDA architecture matrix plus OptiX kernels
  • Packaged .pdb files were archived outside the release folder before zipping

Notes

  • Per-lightgroup aggregate direct/indirect balance for env and key is gating.
  • Global raw beauty comparisons remain diagnostic/report-only.
  • RGBA_emissive remains combined-only and is included only in the global beauty diagnostic path.
  • The earlier full-history 2026-04-20 candidate was archived after GitHub push attempts stalled on remote pack/index processing.

blender-vfx-5.2-2026-04-14

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Release Notes

  • Fix Deep EXR compositor GPU compatibility so scene.render.compositor_device='GPU' can write Deep EXR file outputs without forcing the whole compositor back to CPU.
  • Keep the rest of the compositor GPU scheduling path active for non-Deep-EXR nodes instead of disabling GPU execution broadly.
  • Continue to ship the current VFX rendering branch feature set, including Deep EXR, Shadow Color, Lightgroup Lobe Passes, and the recent upstream Blender 5.2 texture-cache command workflow.