Game developer & HKU lecturer working at the intersection of real-time graphics, procedural content generation and prototypes.
I build tools, prototypes, and procedural worlds — usually in Unity, sometimes in other environments for fun (and pain).
- 🎮 Game development (Unity, C#)
- 🌈 Real-time graphics & rendering
- 🏰 Exploratory procedural content generation
- 🧩 Systems, tools, automation
- 📊 Data processing and analyzing
- 🎓 Teaching game students how to think, build, and break things
- Unity, C#
- DirectX 11, C++
- Processing, Java
- RStudio
- Microsoft Excel, VBA
- Godot, C++ (just experimental)
- Notion API (current hyperfixation)
- Working on Serentiy Sketch
- Organizing and automating my life in data with Notion and Excel
- Forever improving assignments and lessons for my students (and having a blast with my own solutions)
Plants, cats, thread-related crafts, chamomile tea, math, reading, modern dance, ...
If you like weird prototypes, graphics, procedural content, or educational resources — welcome in. But for now, thanks for stopping by!
Have a bug-free day ✨


