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Temporal Odyssey

Current Project State
Project Idea Board

Gameplay Description:

  1. The world should be a small but linear experience, similar to the levels of Dishonored 2. Events that transpire in one timeline can have far-reaching impacts in the newly established timeline, potentially altering the course of events as a result.
  2. Enemies will require the player to be prepared to fight, as they will be of the 'GTFO' style with sections of the map blocked off and hordes of enemies to fight. Additionally, there will be two boss fights in each level.
  3. The art style will be reminiscent of Breath of the Wild, but will not be a complete toon shader. Instead, it will be more low poly and stylized, providing an immersive experience for the player.

Rough Concept:

You are an important part of a team that is working to protect the world! These missions involve going into a time paradox and completing a specific task. The time paradox is a place where time can be changed and affected, making it different from the normal world. Depending on the mission, you might have to get something important and bring it back or save someone. Every mission is exciting and unique, so you never know what you'll find!

Characters:

🏹 Hunter:

  1. Arrow - Primary
    1. Shoots arrows from a CROSSBOW that deals damage every certain amount of seconds
  2. Dash - Secondary
    1. Simple directional dash similar to Jett from Valorant

🌊 Aqua:

  1. Water Slicer - Primary
    1. 2 Sword Slashes from Left and Right
    2. Spawns a Water Orb at the end which shoots forward
  2. Breakthrough - Secondary
    1. A short dash if the player just taps the ability key
      1. This dash is also invulnerable
    2. A fast run in an invulnerable form if the player holds down the key
      1. The fast run last a maximum duration
      2. The player can also cancel the run if they press the ability key again
    3. This is similar to the movement ability that Yelan from Genshin Impact has

😈 Nightfall:

  1. Sharp Shoot - Primary
    1. Auto aims and shoots enemies in LOS
      1. The shooting is very similar to Kasumi from Paladins
      2. The shooting range is similar to Moira from Overwatch
  2. Shadow Step - Tertiary
    1. A short directional dash similar to Androxus from Paladins
    2. The player can also go up in air when dashing
    3. Once the dash completes, the player floats for a certain amount of duration before gravity takes effect

✨ Spark:

  1. Auto Turret - Primary
    1. Spawns a Turret that can be placed anywhere
      1. The turret automatically targets enemies in range
  2. Stunner - Secondary
    1. Spawns a Grenade that explodes into a cluster of another set of Grenades
    2. Anything in range will take some damage and also be stunned for a short duration

External Assets Used:

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A shooter game with abilities!

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