Replies: 2 comments
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Looking at Malconvoker first feature :
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another one class feature : if a check success, i can apply a boost on a summoned creature (the level 4th and 7th of the same feature). Another idea i have currently : create the buff, add in each monster of my bestiary (terrible job), have them active by default (should be the case), and if i fail my check, i go to disable it on my token. |
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Hi, i'm trying to use FoundryVTT to manage my Malconvoker summoner (Scoundrel p48), and all monsters/tokens with buffs.
Starting to implement as near all is not SRD, but many tasks to do and looking for help/exchange.
I have my instance as test. Feel free to participate.
Discussions on Discord, and look here for specific points and how to do. Hope it could helps for docs or ideas of dev.
What is complicated as i understand is to apply the effects of my variant wizard and malconvoker features on summoned creatures.
I try to put several examples in replies, that seems of the same concepts for me. we'll split if not the same solutions.
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