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CastleForge Minecraft Texture Pack

Minecraft Texture Pack Preview

Bring a Minecraft-inspired visual style into CastleMiner Z with a broad texture-pack overhaul for terrain, HUD elements, and UI fonts.


Overview

CastleForge Minecraft Texture Pack is a community-made content pack for the CastleForge TexturePacks framework.

This pack re-themes large parts of CastleMiner Z with a Minecraft-inspired look while staying readable and recognizable in normal gameplay. Instead of changing just a handful of blocks, it applies a broad visual pass across terrain textures, resource blocks, utility blocks, spawn blocks, HUD elements, and multiple UI fonts.

If you want a more familiar voxel-survival look without replacing your entire CastleForge setup, this pack is meant to be an easy drop-in option.


What this pack includes

Based on the current pack contents, this release includes:

  • 72 block texture families with face-based replacements
  • matching _normalspec companions for most block sets
  • HUD replacements for:
    • selector
    • HUD grid
    • health bar
    • stamina bar
  • 13 font files for broader UI theming
  • a full pack folder ready to load through TexturePacks

Coverage highlights

The block set currently includes re-themed textures for a wide range of content such as:

  • natural terrain like grass, dirt, rock, sand, snow, ice, leaves, and logs
  • ores and resource blocks like coal, copper, iron, gold, and diamond
  • crafted or utility blocks like crafting stations, lanterns, crates, walls, TNT, C4, and teleport stations
  • encounter and progression blocks like spawn blocks, boss spawns, alien spawns, and hell-themed blocks

Why this pack stands out

  • Broad coverage instead of a tiny reskin — this is not just one or two novelty textures.
  • Minecraft-inspired identity — the art direction clearly aims for a recognizable Minecraft feel.
  • Works with the CastleForge TexturePacks framework — no manual file replacement workflow is required.
  • Includes UI theming too — the pack is not limited to world blocks.

Installation

Requirements

You need the CastleForge TexturePacks mod installed and working in your normal CastleForge setup.

Install steps

  1. Install CastleForge and the TexturePacks mod.
  2. Download this repository’s pack files or release archive.
  3. Place the included Minecraft Pack folder into:
!Mods\TexturePacks\

So the final layout should look like:

!Mods\TexturePacks\Minecraft Pack\
  1. Launch CastleMiner Z.
  2. Open the Texture Packs menu.
  3. Select Minecraft Pack and apply it.

Pack structure

Minecraft Pack/
├─ Blocks/
├─ Fonts/
└─ HUD/

Folder notes

Blocks/

Contains the terrain and block-face replacements.

This pack uses the normal TexturePacks face naming style, such as:

Grass_top.png
Grass_side.png
Grass_bottom.png
Grass_all_normalspec.png

Fonts/

Contains font files used by the TexturePacks runtime to restyle parts of the UI.

HUD/

Contains HUD and overlay elements such as the selector, grid, and health/stamina bars.


Visual highlights

Preview What it demonstrates
Main Preview Placeholder Main pack preview — a hero image for the overall Minecraft-inspired look.
World Showcase Placeholder In-world terrain pass — show how grass, dirt, ores, and utility blocks look together in normal gameplay.
HUD Showcase Placeholder HUD restyle — show the selector, HUD grid, and bar replacements in active gameplay.
Menu Or Font Placeholder UI/font theme — show menus or readable text with the pack’s font replacements applied.

Good screenshots to add

If you want this README to sell the pack better on GitHub, these are the best screenshots to add next:

  1. A side-by-side world comparison showing vanilla vs pack textures
  2. A mining/resource screenshot with coal, iron, gold, and diamond visible
  3. A base-building screenshot using crates, lanterns, walls, and crafting blocks
  4. A HUD screenshot showing the selector and bars during gameplay
  5. A menu/font screenshot showing the UI theme clearly

Notes

  • This pack is designed for the CastleForge TexturePacks system.
  • It should be documented and released as a texture pack, not a compiled gameplay mod.
  • If you continue expanding it, a future update could also include menu screens, icons, sounds, skyboxes, or model overrides.

Recommended cleanup before release

One small repo cleanup worth making before or shortly after release:

  • remove the stray duplicate file:
Blocks/CopperOre_bottom - Copy.png

Keeping only the intended final asset set will make the project feel cleaner and more polished.


Credits

Pack concept and assembly

  • RussDev7

Framework used

  • CastleForge TexturePacks

License

This project is open source and licensed under the GPL-3.0.

See the repository LICENSE file for full details.

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