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Setting Up
Rycul edited this page Jul 17, 2013
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- Build the MSVC project and copy the resulting .DLL file (AwesomiumUnity.dll) to your Unity project's Assets\Plugins folder.
- Copy the following files from your Awesomium SDK installation directory's build\bin folder to your Unity installation directory's Editor folder (NOT your project Assets\Editor folder!).
- awesomium_process.exe
- awesomium.dll
- icudt.dll
- libEGL.dll
- libGLESv2.dll
- xinput9_1_0.dll
- avcodec-53.dll
- avformat-53.dll
- avutil-51.dll
- Copy the folder UnityScripts\AwesomiumUnity to your Unity project's Assets folder (or any subdirectory within it).
- Open your Unity project
- Create a GameObject
- Add either a GUITexture component or a Renderer component with a material and a MeshCollider component to your GameObject
- Add the AwesomiumUnityWebTexture component to your GameObject
- Hit play
- Build the MSVC project and copy the resulting .DLL file (AwesomiumUnity.dll) to the same folder as your executable.
- Copy the following files from your Awesomium SDK installation directory's build\bin folder to the same folder as your executable.
- awesomium_process.exe
- awesomium.dll
- icudt.dll
- libEGL.dll
- libGLESv2.dll
- xinput9_1_0.dll
- avcodec-53.dll
- avformat-53.dll
- avutil-51.dll
- Copy the folder UnityScripts\AwesomiumUnity to your Unity project's Assets folder (or any subdirectory within it).
- Open your Unity project
- Create a GameObject
- Add either a GUITexture component or a Renderer component with a material and a MeshCollider component to your GameObject
- Add the AwesomiumUnityWebTexture component to your GameObject
- Build an executable (NOTE: You'll probably have to have AwesomiumUnity.dll in your Assets\Plugins folder as well before the build process will succeed).