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[Bug] Crash: ArgumentOutOfRangeException in AudioRenderer (GenerateBiquadFilterEffect) when launching Tomodachi Life  #327

@Lex07-yt

Description

@Lex07-yt

Prerequisites

  • I am confident that my issue has not been reported already in open OR closed issues.
  • I am able to reliably reproduce the issue on the latest stable or canary version.
  • I am not using an unofficial build (Flatpak, Emudeck, etc.).
  • I am a silly goose and didn't read these boxes.
  • I am a silly goose and DID read these boxes.

Description of the issue

Ryujinx crashes consistently when launching "Tomodachi Life: Living the Dream" due to an unhandled exception in the audio renderer.

The crash occurs after the audio system initializes and happens regardless of the selected audio backend.

This suggests the issue is not backend-specific but related to the audio renderer itself, specifically during effect processing (Biquad filter).

Reproduction steps

  1. Launch Ryujinx
  2. Load NSP: Tomodachi Life: Living the Dream
  3. Wait during the boot sequence
  4. Emulator crashes after a few seconds

The crash is 100% reproducible.

Log file

Ryujinx_1.3.3_2026-04-18_22-11-22.log

OS

CachyOS (Arch Linux-based)

Ryujinx version

1.3.3

Game version

1.0.0

CPU

AMD Ryzen 7 3700U

GPU

AMD Radeon Vega 10 (RADV RAVEN, Vulkan 1.4.335)

RAM

10 GB

List of applied mods

No mods applied.

Additional context?

  • Tested with multiple audio backends:

    • SoundIo
    • SDL2
    • Others available in the build
      → Crash persists in all cases
  • Tried disabling audio → no change

  • PPTC enabled (default)

  • Shader cache enabled

  • mesa_glthread environment override is present

  • Running under Wayland (log shows DPI detection not supported)

This appears to be caused by invalid or unhandled parameters in audio effect processing (Biquad filter).

The crash happens shortly after audio renderer initialization begins.

If needed, I can test patches or provide additional logs.

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