Prerequisites
Description of the issue
Ryujinx crashes consistently when launching "Tomodachi Life: Living the Dream" due to an unhandled exception in the audio renderer.
The crash occurs after the audio system initializes and happens regardless of the selected audio backend.
This suggests the issue is not backend-specific but related to the audio renderer itself, specifically during effect processing (Biquad filter).
Reproduction steps
- Launch Ryujinx
- Load NSP: Tomodachi Life: Living the Dream
- Wait during the boot sequence
- Emulator crashes after a few seconds
The crash is 100% reproducible.
Log file
Ryujinx_1.3.3_2026-04-18_22-11-22.log
OS
CachyOS (Arch Linux-based)
Ryujinx version
1.3.3
Game version
1.0.0
CPU
AMD Ryzen 7 3700U
GPU
AMD Radeon Vega 10 (RADV RAVEN, Vulkan 1.4.335)
RAM
10 GB
List of applied mods
No mods applied.
Additional context?
-
Tested with multiple audio backends:
- SoundIo
- SDL2
- Others available in the build
→ Crash persists in all cases
-
Tried disabling audio → no change
-
PPTC enabled (default)
-
Shader cache enabled
-
mesa_glthread environment override is present
-
Running under Wayland (log shows DPI detection not supported)
This appears to be caused by invalid or unhandled parameters in audio effect processing (Biquad filter).
The crash happens shortly after audio renderer initialization begins.
If needed, I can test patches or provide additional logs.
Prerequisites
Description of the issue
Ryujinx crashes consistently when launching "Tomodachi Life: Living the Dream" due to an unhandled exception in the audio renderer.
The crash occurs after the audio system initializes and happens regardless of the selected audio backend.
This suggests the issue is not backend-specific but related to the audio renderer itself, specifically during effect processing (Biquad filter).
Reproduction steps
The crash is 100% reproducible.
Log file
Ryujinx_1.3.3_2026-04-18_22-11-22.log
OS
CachyOS (Arch Linux-based)
Ryujinx version
1.3.3
Game version
1.0.0
CPU
AMD Ryzen 7 3700U
GPU
AMD Radeon Vega 10 (RADV RAVEN, Vulkan 1.4.335)
RAM
10 GB
List of applied mods
No mods applied.
Additional context?
Tested with multiple audio backends:
→ Crash persists in all cases
Tried disabling audio → no change
PPTC enabled (default)
Shader cache enabled
mesa_glthread environment override is present
Running under Wayland (log shows DPI detection not supported)
This appears to be caused by invalid or unhandled parameters in audio effect processing (Biquad filter).
The crash happens shortly after audio renderer initialization begins.
If needed, I can test patches or provide additional logs.