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Architecture

Ethan Coarr edited this page Oct 20, 2023 · 21 revisions

List all the languages/frameworks/libraries/services/APIs you plan to use. Explain how they will tie together. For example: This will be a native Android app written in Kotlin, using the android.graphics library, using firebase real-time database for cloud data, and firebase authentication for user accounts.

What package/build manager will you use? npm, gradle, yarn, flutter, pipenv, etc.

List what each person will work on. Everyone must make significant code contributions, or they will fail the class, see Syllabus.

Make sure all the images (if any) are embedded in the wiki page and hosted at GitHub.

Make sure the wiki page is easy to read.

Unity Editor 2022.3.10f1. Itch.io, Text Mesh Pro, Webgl, C#, Unity Input Manager, Set Machine Blender

*Everyone will be responsible for creating a unique puzzle type, and we will all be working on the end boss fight together Ethan: Player Movement, Moving Platforms, Robbie: static hazards, Dialogue. Death/Respawn, Installer Spenser: Collectables. Menus, Key Remapping Caleb: 0G movement. Cutscenes. Scene Management Jason: dynamic hazards. Death/respawn

Beta-Testing: Windows App.

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