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Architecture

Robbie Clark edited this page Oct 20, 2023 · 21 revisions

Unity Editor 2022.3.10f1, Text Mesh Pro, C#, Unity Input Manager, Set Machine Blender

*Everyone will be responsible for creating a unique puzzle type, and we will all be working on the end boss fight together

Ethan: Player Movement, Moving Platforms,

Robbie: static hazards, Dialogue. Death/Respawn, Installer

Spencer: Collectables. Menus, Key Remapping

Caleb: 0G movement. Cutscenes. Scene Management

Jason: dynamic hazards. Death/respawn

Beta-Testing: Windows App

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