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It is not necessary to add the variable "animCounterSkip", instead you can bind to the object's frame counter. And given the "Butterfly" animation there was no "animCounterSkip"
Contributor
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I did not do texture skips for butterflies because they look better without skipping. I.e. when textures moving faster.
That's a good idea, I will remove it later. |
Owner
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it seemed to me that they look twitchy when changing textures quickly. the speed of the original seemed more attractive to me |
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Feb 12, 2024
1. When we increase FPS, the MAX_FRAMES variable is also incremented 2 times faster. It is mainly needed to control the speed of creating new animation objects. Therefore, its value must be increased by 2 times, otherwise there will be too many objects. 2. I also returned ForceUpdateCalendar when the screen is turned on, after all, it gives a result with frequent time changes (as an option during testing) 3. In some animations, I changed the way I skip texture changes. like in #30 P.S. While there are still questions with Fairy (there are complex animations), FireWork and Eye - 20 FPS (When switching to them from 40 FPS, they work faster than necessary for a while)
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It is not necessary to add the variable "animCounterSkip", instead you can bind to the object's frame counter. And given the "Butterfly" animation there was no "animCounterSkip"