Skip to content

Texture change for 40 FPS#30

Merged
SCratORS merged 1 commit intomainfrom
texture-chande-speed
Feb 12, 2024
Merged

Texture change for 40 FPS#30
SCratORS merged 1 commit intomainfrom
texture-chande-speed

Conversation

@SCratORS
Copy link
Copy Markdown
Owner

It is not necessary to add the variable "animCounterSkip", instead you can bind to the object's frame counter. And given the "Butterfly" animation there was no "animCounterSkip"

It is not necessary to add the variable "animCounterSkip", instead you can bind to the object's frame counter. And given the "Butterfly" animation there was no "animCounterSkip"
@SCratORS SCratORS merged commit f631de6 into main Feb 12, 2024
@Doctoror
Copy link
Copy Markdown
Contributor

I did not do texture skips for butterflies because they look better without skipping. I.e. when textures moving faster.
Check how butterflies look and decide if you want to revert this or if you think skipping there is good.

instead you can bind to the object's frame counter

That's a good idea, I will remove it later.

@SCratORS
Copy link
Copy Markdown
Owner Author

it seemed to me that they look twitchy when changing textures quickly. the speed of the original seemed more attractive to me

SCratORS pushed a commit that referenced this pull request Feb 12, 2024
1. When we increase FPS, the MAX_FRAMES variable is also incremented 2 times faster. It is mainly needed to control the speed of creating new animation objects. Therefore, its value must be increased by 2 times, otherwise there will be too many objects.
2. I also returned ForceUpdateCalendar when the screen is turned on, after all, it gives a result with frequent time changes (as an option during testing)
3. In some animations, I changed the way I skip texture changes. like in #30

P.S. While there are still questions with Fairy (there are complex animations), FireWork and Eye - 20 FPS (When switching to them from 40 FPS, they work faster than necessary for a while)
@SCratORS SCratORS mentioned this pull request Feb 12, 2024
@SCratORS SCratORS deleted the texture-chande-speed branch February 13, 2024 06:31
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants