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fix rendering sequence#36

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SCratORS merged 1 commit intomainfrom
fix-rendering-sequence-1
Feb 13, 2024
Merged

fix rendering sequence#36
SCratORS merged 1 commit intomainfrom
fix-rendering-sequence-1

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Since the output of scenes in the "render()" function has been converted into a loop, it is necessary to follow the sequence of adding scenes to the array. For example, the "Eyes" scene should be after "Background". and then the "Butterflies" and others. Otherwise, if it happens that, for example, "butterflies" and "eyes" will be played at the same time, then "Eyes" will be drawn over "Butterflies", which should not be the case. Similarly with "CristalBlick" - it should be higher than the "Eyes". The alphabetical sequence will not work.

Since the output of scenes in the "render()" function has been converted into a loop, it is necessary to follow the sequence of adding scenes to the array. For example, the "Eyes" scene should be after "Background". and then the "Butterflies" and others. Otherwise, if it happens that, for example, "butterflies" and "eyes" will be played at the same time, then "Eyes" will be drawn over "Butterflies", which should not be the case.
Similarly with "CristalBlick" - it should be higher than the "Eyes".
The alphabetical sequence will not work.
@SCratORS SCratORS merged commit 6176fdb into main Feb 13, 2024
@SCratORS SCratORS deleted the fix-rendering-sequence-1 branch February 13, 2024 07:13
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