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v1.4.0
New jokers:
-Reach The Stars
Common, $5
After scoring from 1 to 5 cards, creates 2 planet cards of your most played poker hand
-Sword Of Damocles
Uncommon, $5
Doubles or destroys added Joker cards
-Property Damage
Uncommon, $7
Cards from a discarded Full House turns into Stone cards
-Rock'N'Roll
Uncommon, $6
Retrigger all played Wild and Stone cards
-Contract
Uncommon, $6
x3 Mult, When Blind is selected, register your current money, this joker card is destroyed if your money's out of range
-Cupidon
Common, $5
+15 Mult if scored cards contains a King and Queen of the same suit
-Pizza
Common, $5
When Blind is selected, +4 hands, reduces by 1 every round
-Treasure Chest
Common, $4
Gains $2 of sell value per consumable sold
-Bullet Train
Common, $6
+150 Chips on your first hand if no discards were used this round
-Chaos Theory
Rare, $8
+x Chips per existing numerical value (except round score, sore goal, hand level and descriptions)
New Challenges:
-Rock Smash:
Start with eternal "Property Damage" and "Rock'N'Roll", 4 joker slots
Bans: "Lovers" and "Tower" tarot card, "Marble" joker
-Dionysius' Burden:
Start with eternal "Sword Of Damocles"
Changes:
Updated some descriptions and sprites
-Lucky Joker
Rarity: Common -> Uncommon
Cost: $4 -> $7
Effect: Retrigger each played Lucky card 7, +7 Chips and Mult per scored 7 -> Retrigger each played Lucky card 7 twice
-Moon Base:
Added "Reach The Stars" to the list of space jokers
-Magic Hands
Fixed crash
-La Révolution
Cost: $7 -> $8
-Clown Bank
Fixed money spent when getting sliced
-Warehouse
Fixed incorrect selling value if it had an edition
-Zombie Joker
Chance: 1 in 3 -> 1 in 2
-Infinite Staircase
Rarity: Common -> Uncommon
Cost: $5 -> $6
Effect: x2 Mult if scored hand contains a numerical Straight without an Ace card
-Archibald:
Effect: On purchased joker, create a negative copy (negative copy sell for $0) -> On added joker, create a negative copy (negative copies start selling for $0)
Limit: 4 -> 5