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I've added a feature that lets you display the host and opponent names during the matches. Some time took me to try a few possibilities, firstly I tried to do an adapter, though I think that it's more suitable for long data (list/arrays) so I switched and made a simple implementation.
Finally, I could work on something other than testing the ml-pipeline! So this week I integrated the ml-pipeline into the game. Now one can launch the camera with a button and the result is passed to the game. On the way there I found some bugs in the label detection that I fixed. On Gaetan's advice I used a different navigation method from the game fragment to the ml activity. This simplified the passing of the result back to the game fragment.