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This repository was archived by the owner on Jun 23, 2023. It is now read-only.
This repository was archived by the owner on Jun 23, 2023. It is now read-only.

old settings file crashes server #96

@StellarwhimsRepo

Description

@StellarwhimsRepo

just more of an FYI and I am trying to narrow down to what exactly is causing it. however deleting the old settings file does make the crash go away.

server logs -

2016-06-04 17:44:51.544 - Thread: 5 -> Loading voxel storage from file 'F:\DedicatedServer\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2016-06-04 17:44:51.545 - Thread: 5 -> Loading voxel storage from file 'F:\DedicatedServer\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2016-06-04 17:44:57.149 - Thread: 5 -> GC Memory: 2,209,830,440 B
2016-06-04 17:44:58.407 - Thread: 5 -> Loading voxel storage from file 'F:\DedicatedServer\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2016-06-04 17:44:58.632 - Thread: 5 -> Loading voxel storage from file 'F:\DedicatedServer\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2016-06-04 17:44:58.813 - Thread: 5 -> Game ready... Press Ctrl+C to exit
2016-06-04 17:47:10.159 - Thread: 5 -> Exiting..
2016-06-04 17:47:10.161 - Thread: 5 -> MySession::Unload START
2016-06-04 17:47:10.162 - Thread: 5 -> AutoSaveInMinutes: 0
2016-06-04 17:47:10.162 - Thread: 5 -> MySandboxGame.IsDedicated: True
2016-06-04 17:47:10.162 - Thread: 5 -> IsServer: True
2016-06-04 17:47:12.686 - Thread: 5 -> MySunWind.UnloadData - START
2016-06-04 17:47:12.686 - Thread: 5 -> MySunWind.UnloadData - END
2016-06-04 17:47:12.687 - Thread: 5 -> Unloading Procedural World Generator
2016-06-04 17:47:12.704 - Thread: 7 -> External debugger: interrupted.
2016-06-04 17:47:12.706 - Thread: 5 -> Network readers disposed
2016-06-04 17:47:12.909 - Thread: 5 -> Network readers disposed
2016-06-04 17:47:12.909 - Thread: 5 -> Logging off Steam...
2016-06-04 17:47:12.909 - Thread: 5 -> Shutting down server...
2016-06-04 17:47:12.972 - Thread: 5 -> Done
2016-06-04 17:47:12.972 - Thread: 5 -> MyDefinitionManager.PreloadDefinitions() - START
2016-06-04 17:47:12.972 - Thread: 5 -> MyDefinitionManager.PreloadDefinitions() - END
2016-06-04 17:47:13.659 - Thread: 5 -> MySession::Unload END
2016-06-04 17:47:13.659 - Thread: 5 -> MySandboxGame.UnloadData() - START
2016-06-04 17:47:13.659 - Thread: 5 -> MySandboxGame.UnloadData() - END

or -

2016-06-04 18:02:44.308 - Thread: 5 -> Game ready... Press Ctrl+C to exit
2016-06-04 18:02:50.741 - Thread: 30 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at hkpConvexVerticesShape.new(UInt64 )
at Havok.HkConvexVerticesShape.initShape(Vector3[] verts, Int32 count, Boolean shrink, Single convexRadius)
at Sandbox.Game.Components.MyUseObjectsComponent.RecreatePhysics()
at Sandbox.Game.Components.MyUseObjectsComponent.LoadDetectorsFromModel()
at Sandbox.Game.Entities.MyCubeBlock.Init()
at Sandbox.Game.Entities.MyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.MyShipController.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.MyCockpit.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid)
at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity)
at Sandbox.ModAPI.MyEntitiesHelper_ModAPI.VRage.ModAPI.IMyEntities.CreateFromObjectBuilder(MyObjectBuilder_EntityBase objectBuilder)
at EssentialsPlugin.EntityManagers.EntityManagement.RevealEntityObsolete(KeyValuePair`2 item)
at EssentialsPlugin.EntityManagers.EntityManagement.CheckAndRevealEntitiesObsolete()
at EssentialsPlugin.EntityManagers.EntityManagement.CheckAndRevealEntities()
at EssentialsPlugin.ProcessHandlers.ProcessConceal.Handle()
at EssentialsPlugin.Essentials.<>c__DisplayClass223_0.b__0()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
2016-06-04 18:02:50.742 - Thread: 30 -> Hiding window
2016-06-04 18:02:50.947 - Thread: 30 -> Network readers disposed
2016-06-04 18:02:50.949 - Thread: 30 -> Logging off Steam...
2016-06-04 18:02:50.949 - Thread: 30 -> Shutting down server...
2016-06-04 18:02:50.991 - Thread: 30 -> Done
2016-06-04 18:02:50.992 - Thread: 30 -> Hiding window done
2016-06-04 18:02:50.992 - Thread: 30 -> Showing message
2016-06-04 18:02:50.995 - Thread: 30 -> ERROR: branch name cannot be resolved, services=
2016-06-04 18:02:50.995 - Thread: 30 -> ERROR: branch name cannot be resolved, services=
2016-06-04 18:02:50.995 - Thread: 30 -> ERROR: branch name cannot be resolved, services=

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